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Adventure Title
DDHC-COS-Ch.4 Castle Ravenloft
DDHC-COS-Ch.4 Castle Ravenloft
Session
1
1
Date Played
2022-05-27 21:00:00 UTC
2022-05-27 21:00:00 UTC
Levels Gained
0
0
GP +/-
18242
18242
Downtime +/-
10.0
10.0
Location Played
Barovia
Barovia
DM Name
Luis Benitez (DM Don/Dregs Master) [NotreVous#2469]
Luis Benitez (DM Don/Dregs Master) [NotreVous#2469]
DM DCI Number
6320837815
6320837815
Notes
#### **Treasure Claimed:** ***Instrument of the Bards (Doss Lute)*** ***Alchemy Jug*** ***Deck of Illusions*** ***Rod of the Pactkeeper+1*** ***Mace of Disruption (Saint Markovia's Thighbone)*** ***Mace of Terror*** ***Daern's Instant Fortress*** ***Shield +2 (Order of the Silver Dragon Shield)*** ***Manual of Bodily Health*** ***Helm of Brilliance (8 Diamonds, 15 Rubies, 22 Fire Opals, 22 Opals)*** ***The Lost Sword (Shortsword +1)*** ***Staff of Power*** ***Plate Armor +2*** ***Luck Blade (Greatsword - 1 Wish) - to be unlocked in T4*** #### **Expenses:** - 1 x Spell Scroll (Water Breathing) - 300 GP* - 1 x Potion of Superior Healing - 500 GP* #### **Consumables:** - 1 x Spell Scroll (Water Breathing)* - 1 x Potion of Superior Healing* - 1 x Potion of Greater Healing - 1 x Potion of Healing - 1 x Potion of Poison - 1 x Potion of Heroism - 1 x Spell Scroll (Magic Circle) - 1 x Spell Scroll (Fire Ball) - 1 x Spell Scroll (Lightning Bolt) - 1 x Spell Scroll (Cone of Cold)
#### **Treasure Claimed:** ***Instrument of the Bards (Doss Lute)*** ***Alchemy Jug*** ***Deck of Illusions*** ***Rod of the Pactkeeper+1*** ***Mace of Disruption (Saint Markovia's Thighbone)*** ***Mace of Terror*** ***Daern's Instant Fortress*** ***Shield +2 (Order of the Silver Dragon Shield)*** ***Manual of Bodily Health*** ***Helm of Brilliance (8 Diamonds, 15 Rubies, 22 Fire Opals, 22 Opals)*** ***The Lost Sword (Shortsword +1)*** ***Staff of Power*** ***Plate Armor +2*** ***Luck Blade (Greatsword - 1 Wish) - to be unlocked in T4*** #### **Expenses:** - 1 x Spell Scroll (Water Breathing) - 300 GP* - 1 x Potion of Superior Healing - 500 GP* #### **Consumables:** - 1 x Spell Scroll (Water Breathing)* - 1 x Potion of Superior Healing* - 1 x Potion of Greater Healing - 1 x Potion of Healing - 1 x Potion of Poison - 1 x Potion of Heroism - 1 x Spell Scroll (Magic Circle) - 1 x Spell Scroll (Fire Ball) - 1 x Spell Scroll (Lightning Bolt) - 1 x Spell Scroll (Cone of Cold)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Helm of Brilliance (8 Diamonds, 15 Rubies, 22 Fire Opals, 22 Opals) | Very Rare | true | |||
Instrument of the Bards (Doss Lute) | Uncommon | true | |||
Alchemy Jug | Uncommon | true | |||
Deck of Illusions | Uncommon | true | |||
Rod of the Pactkeeper+1 | Uncommon | true | |||
Mace of Disruption (Saint Markovia's Thighbone) | Rare | true | |||
Melee weapon, rare (requires attunement) Saint Markovia's thighbone has the properties of a mace of disruption. If it scores one or more hits against a vampire or a vampire spawn in the course of a single battle, the thighbone crumbles into dust once the battle concludes. As a youth, Markovia followed her heart and became a priest of the Morninglord soon after her eighteenth birthday. She proved to be a charismatic proselytizer and, before the age of thirty, had gained a reputation for allowing no evil to stand before her. Markovia had long considered Strahd a mad tyrant, but only after his transformation into a vampire did she dare to challenge him. As she rallied her followers and prepared to march on Castle Ravenloft, Strahd sent a group of vampire spawn to her abbey. They confronted Markovia and were destroyed to a one. Suffused with confidence born of a righteous victory, Markovia advanced on Castle Ravenloft. A great battle raged from the catacombs to the parapets. In the end, Markovia never returned to Barovia, and Strahd long afterward walked with a limp and a grimace of pain. It is said that he trapped Markovia in a crypt beneath his castle, and her remains linger there yet. The essence of Markovia's saintliness passed partly into her bones as the rest of her body decomposed. Her remaining thighbone is imbued with power that inflicts grievous injury on the undead. Mace of Disruption. When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. | |||||
Mace of Terror | Common | true | |||
Daern's Instant Fortress | Common | true | |||
Shield +2 (Order of the Silver Dragon Shield) | Rare | true | |||
While holding this shield, you have a +2 bonus to AC. This bonus is in addition to the shield's normal bonus to AC. The shield is emblazoned with a stylized silver dragon that is the emblem of the Order of the Silver Dragon (see Curse of Strahd, chapter 7). The shield whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. | |||||
Manual of Bodily Health | Very Rare | true | |||
The Lost Sword (Shortsword +1) | Very Rare | true | |||
Weapon (shortsword), very rare (requires attunement) The Lost Sword is a sentient lawful good +1 shortsword (Intelligence 11, Wisdom 13, Charisma 13). It has hearing and normal vision out to a range of 120 feet. It communicates by transmitting emotion to the creature carrying or wielding it. The sword's purpose is to fight evil. The sword has the following additional properties: The sword continually sheds bright light in a 15-foot radius and dim light for an additional 15 feet. Only by destroying the sword can this light be extinguished. A lawful good creature can attune itself to the sword in 1 minute. While attuned to the weapon, the sword's wielder can use the sword to cast the crusader's mantle spell. Once used, this property of the sword can't be used again until the next dawn. | |||||
Staff of Power | Very Rare | true | |||
Plate Armor +2 | Very Rare | true | |||
Luck Blade (Greatsword - 1 Wish) | Legendary | true |