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Adventure Title
DDHC-TYP-Ch.4 White Plume Mountain
DDHC-TYP-Ch.4 White Plume Mountain
Session
1
1
Date Played
2021-07-06 20:00:00 UTC
2021-07-06 20:00:00 UTC
Levels Gained
0
0
GP +/-
0
0
Downtime +/-
0.0
0.0
Location Played
Discord + Roll20
Discord + Roll20
DM Name
Bee Sarmiento (DM Glasses) [Glasses#0725]
Bee Sarmiento (DM Glasses) [Glasses#0725]
DM DCI Number
4319116297
4319116297
Notes
***8/8 Hours to Advancement. Denied Level Up*** #### **Treasure:** Chain mail+1 Goggles of Night Stone of Good Luck Boots of Striding and Springing Armor of Vulnerability (slashing) Ring of Spell Storing Ring of Protection ---- Item Thrown: Staff of Healing to Follow Magic Item Limit #### **Consumables:** - 5 x Potions of Invulnerability #### **WPM Rewards:** ***First Weapon Returned*** Max gold for their level for each character in the party, and each character may choose ***five rare consumables*** (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. ***Second Weapon Returned*** Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, ***necklace of prayer beads (with six beads)***, staff of the woodlands, +2 wand of the war mage, or a +2 weapon. ***Third Weapon Returned*** Each character receives either a blessing of protection or a ***blessing of weapon enhancement*** (player choice: Shortbow+1) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.
***8/8 Hours to Advancement. Denied Level Up*** #### **Treasure:** Chain mail+1 Goggles of Night Stone of Good Luck Boots of Striding and Springing Armor of Vulnerability (slashing) Ring of Spell Storing Ring of Protection ---- Item Thrown: Staff of Healing to Follow Magic Item Limit #### **Consumables:** - 5 x Potions of Invulnerability #### **WPM Rewards:** ***First Weapon Returned*** Max gold for their level for each character in the party, and each character may choose ***five rare consumables*** (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. ***Second Weapon Returned*** Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, ***necklace of prayer beads (with six beads)***, staff of the woodlands, +2 wand of the war mage, or a +2 weapon. ***Third Weapon Returned*** Each character receives either a blessing of protection or a ***blessing of weapon enhancement*** (player choice: Shortbow+1) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Necklace of Prayer Beads | Rare | Dungeon Master's Guide | G | true | |
Rolls: 3 Bless, 2 Cure Wounds, 1 Planar Ally [Beads](https://cdn.discordapp.com/attachments/723752537211273288/863334851284172820/unknown.png) Requires Attunement by a Cleric, Druid, or Paladin This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. |