Show Log Entry

Adventure Title
DDEP05-02 Ark of the Mountains
Session
Date Played
2023-02-19 02:00:00 UTC
Levels Gained
GP +/-
800
Downtime +/-
-15.0
Location Played
Beregost
DM Name
Liam James [wormholesandbookworms]
DM DCI Number
8320810576
Notes
##### **Event: Conmar Winter Festival 2023 by AL Nordic** ----- #### **Treasure Claimed:** ***Longbow +2*** ***Giant Slayer Greatsword*** ***Ring of Spell Storing*** ***Staff of Thunder and Lightning*** #### **Consumables:** - 1 x Potion of Greater Healing #### **Expenses:** - [Dreamwalker Portent (20)](https://cdn.discordapp.com/attachments/786129505072840724/1076603252658942022/image.png) - 25 DT ([Spent on wandering monster Baron Rajiram](https://cdn.discordapp.com/attachments/1064832476616343552/1076599241163685909/image.png))

Magic Items

Name Rarity Location Table Result Counts?
Longbow +2 Rare true
Weapon (longbow), rare Flavour: The shaft of this exquisite longbow is patterned with maps of famous rivers that pass through the Moonshae Isles. If the names of one of these rivers are said aloud, the bow issues forth the sound of rushing water when an arrow is loosed. This item can be found in the Dungeon Master’s Guide.
Giant Slayer Greatsword Rare true
Weapon (any axe or sword), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls. Flavour: This immense weapon is fashioned from crudely-forged black iron with an unfinished, translucent white stone set in the pommel—engraved with the rune Dod (death)
Ring of Spell Storing Rare true
Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the DM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. Flavour: The head of this ring is fashioned like a lidded dwarven tankard. The wearer can use their thumb to lift the tankard’s hinged lid, unleashing the magic bound within. This item can be found in the Dungeon Master’s Guide.
Staff of Thunder and Lightning Very Rare true
Staff, very rare (requires attunement) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can’t be used again until the next dawn. Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage. Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn. Lightning Strike. You can use an action to cause a bolt of lightning to leap from the staff’s tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one. Thunderclap. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn’t deafened. Thunder and Lightning. You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn’t expend the daily use of those properties, only the use of this one. Flavour This giant-sized quarterstaff is shaped like a bolt of lightning, and automatically resizes to fit the hands of its wielder.