Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Bag of Holding uncommon High Level Creation Show
Amulet of the Devout +2 rare Service Awards Show
Shield +2 rare Trade Log Show
Notes:

Traded with Flinter

Necklace of Prayer Beads rare Trade Log Show
Notes:

Bless, Curing, Favor, Summons, Windwalking
Traded with Aerynn

Faerie Dragon Wand uncommon CCC-MELB-01 A Single Tearfall CCC-MELB-01 A Single Tearfall Show
Notes:

Wand of Magic Detection, Wand, uncommon

This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.

This wand was crafted from the iridescent shell of the newly hatched Faerie Dragon, Hugh Fearnheart. The sound of wind chimes can be heard whenever it is used.

Helm of Teleportation rare CCC-PHA-01, Six Summoned Swords CCC-PHA-01, Six Summoned Swords Show
Notes:

The helm called “Weave” once belonged to the drow mage Axcelia Axcelon. It is crafted out of mithral and fashioned into the shape of a spider. When held to the back of the wearer’s head, eight thin spidery legs extend and wrap around the head and face of the wearer to form the helmet. The feel of the legs over skin is soft and silken – a sensation that is both comfortable and extremely unsettling to the unaccustomed wearer.
A worshipper of Lolth would pause in envy and awe at the sight of such fine workmanship.
When the helmet is used, all those being transported hear the words “Across the weave” whispered softly in undercommon.

Staff of Healing rare WBW-DC-DMMC-01 WBW-DC-DMMC-01 Show
Notes:

This is a gnarled staff made of meranti. It is slightly longer than a regular walking stick and the top ends in a knot that fits nicely in the palm of one’s hand. Every time you wield the staff without attuning to it, you get the sense that ancient spirits are watching you.

Staff, rare (requires attunement by a bard, cleric, or druid)

This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.

Mantle of Spell Resistance rare WBW-DC-DMMC-01 WBW-DC-DMMC-01 Show
Notes:

Wondrous item, rare (requires attunement)

You have advantage on saving throws against spells while you wear this cloak.

FLAVOR TEXT

Silver threads are woven into the forest green fabric in a crosshatch pattern around along the edges. It smells of pine and frankincense.

MINOR PROPERTY

Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.

Talking Doll common WBW-DC-DMMC-01 WBW-DC-DMMC-01 Show
Notes:

Requires Attunement

While this doll is within 5 feet of you, you can spend a short rest telling it up to six phrases, none of which can be more than six words long, and set an observable condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.

FLAVOR TEXT

If you let Jhun’s Solace die, it speaks with Loluk’s voice. This voice is emotionless and distant, a shadow of Loluk’s former self.

MINOR PROPERTY

Sentinel. The eyes of the doll glow faintly when an aberration is within 120 feet of it.