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Adventure Title
DDAL-DRW20 The Death of Szass Tam
DDAL-DRW20 The Death of Szass Tam
Session
Date Played
2022-05-22 20:00:00 UTC
2022-05-22 20:00:00 UTC
Levels Gained
GP +/-
25000
25000
Downtime +/-
10.0
10.0
Location Played
VDDW
VDDW
DM Name
Mark Regis
Mark Regis
DM DCI Number
NA
NA
Notes
Consumables: Potion of Invisibility
Consumables: Potion of Invisibility
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Kyrzin's Ooze | Very Rare | DDAL-DRW20 The Death of Szass Tam | true | ||
This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar's interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties. Resistant. While attuned to Kyrzin's ooze, you have resistance to poison and acid damage, and you're immune to the poisoned condition. Amorphous. As an action, you can speak a command word and cause your body to assume the amorphous qualities of an ooze. For the next minute, you (along with any equipment you're wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can't be used again until the next dawn. Acid Breath. As an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 36 (8d8) acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it can't be used again until the next dawn Symbiotic Nature. The ooze can't be removed from you while you're attuned to it, and you can't voluntarily end your attunement to it. If you're targeted by a spell that ends a curse, your attunement to the ooze ends, as it seeps out of you. | |||||
Blood Fury Tattoo | Legendary | DDAL-DRW20 The Death of Szass Tam | true | ||
Wondrous Item (tattoo), legendary (requires attunement) Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Bloodthirsty Strikes. The tattoo has 10 charges, and it regains all expended charges daily at dawn. While this tattoo is on your skin, you gain the following benefits: When you hit a creature with a weapon attack, you can expend a charge to deal an extra 4d6 necrotic damage to the target, and you regain a number of hit points equal to the necrotic damage dealt. When a creature you can see damages you, you can expend a charge and use your reaction to make a melee attack against that creature, with advantage on your attack roll. |