Adventure Logsheet
Consumables: Charm of Hero's Feast
Adventure Logsheet
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Adventure Logsheet
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Story Event: Bond of Fellowship Consumables: Spell Scroll of Locate Object, Potion of Superior Healing
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Adventure Logsheet
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Adventure Logsheet
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Adventure Logsheet
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Story Awards VECNA’S EYE You have slowed down the progress of the Votaries of Vecna in their research towards developing new forms of undead. Know that Vecna may have noticed you, as the Arch-Lich keeps his gaze on the worlds and planes. BRIDGE BETWEEN WORLDS Later in your adventuring, and through your adventuring contacts, you hear that the Treaty of Amn and Andelein was created. The inhabitants of both planes have committed to cooperating with each other in times of need, and you know that your heroic deeds played a role in forging this. The world is left in a better place than you had found it. KNIGHT OF THE FEYWILD You have sworn your everlasting fealty to Alindaya. You vowed to forever protect nature, and to answer the call of Andelein in its time of need. Through the magical bond of your word, the blade Manthor was gifted to you. Gift of Magical Training: INSIGHT: For seeing the truth in others, the good that could be, and bringing it into the world, Alindaya gifts you with magical training. With a wave of their hand, you become proficient in the Insight skill. You must spend 100 downtime days plus 100 gp to gain this benefit. Training. This normally costs 250 downtime days and 1gp/day (PH 187) and is also limited to languages or tool proficiencies. The archfey instead grants a specific training or daily inspiration. The adventure must specify which language, tool proficiency, or skill proficiency the archfey grants through training. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the gift.
Adventure Logsheet
Three spell scrolls (cone of cold, fireball, and lightning bolt). Potion of Heroism Musket AL Information: (ALAG v1.0) The musket provided here is an oddity in Faerun and may not be replicated or repaired. One character in the group may keep this item at the end of the session. This item cannot be sold. Black powder doesn't function in Faerun, so smokepowder must be used instead. Smokepowder can be purchased for 50 gp a sachet which contains enough powder for five shots. Any quantity of smokepowder counts as one permanent magic item as it pertains to your magic item limit. Additionally, a character keeping this item can purchase bullets from the DMG (10 bullets for 3gp, 2lb). Alternatively, characters proficient in smith's tools can craft bullets using the rules in the Player's Handbook. Ammunition and gunpowder can't otherwise be purchased. Smokepowder isn't suitable for any purpose other than to fire this weapon (i.e. NO explosives may be crafted, etc).