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Adventure Title
DDHC-CoS - Strahd Must Die Tonight
DDHC-CoS - Strahd Must Die Tonight
Session
Date Played
2022-10-29 15:00:00 UTC
2022-10-29 15:00:00 UTC
Levels Gained
1
1
GP +/-
250
250
Downtime +/-
10.0
10.0
Location Played
Unite the Factions
Unite the Factions
DM Name
Victoria
Victoria
DM DCI Number
NA
NA
Notes
Three spell scrolls (cone of cold, fireball, and lightning bolt). Potion of Heroism Musket AL Information: (ALAG v1.0) The musket provided here is an oddity in Faerun and may not be replicated or repaired. One character in the group may keep this item at the end of the session. This item cannot be sold. Black powder doesn't function in Faerun, so smokepowder must be used instead. Smokepowder can be purchased for 50 gp a sachet which contains enough powder for five shots. Any quantity of smokepowder counts as one permanent magic item as it pertains to your magic item limit. Additionally, a character keeping this item can purchase bullets from the DMG (10 bullets for 3gp, 2lb). Alternatively, characters proficient in smith's tools can craft bullets using the rules in the Player's Handbook. Ammunition and gunpowder can't otherwise be purchased. Smokepowder isn't suitable for any purpose other than to fire this weapon (i.e. NO explosives may be crafted, etc).
Three spell scrolls (cone of cold, fireball, and lightning bolt). Potion of Heroism Musket AL Information: (ALAG v1.0) The musket provided here is an oddity in Faerun and may not be replicated or repaired. One character in the group may keep this item at the end of the session. This item cannot be sold. Black powder doesn't function in Faerun, so smokepowder must be used instead. Smokepowder can be purchased for 50 gp a sachet which contains enough powder for five shots. Any quantity of smokepowder counts as one permanent magic item as it pertains to your magic item limit. Additionally, a character keeping this item can purchase bullets from the DMG (10 bullets for 3gp, 2lb). Alternatively, characters proficient in smith's tools can craft bullets using the rules in the Player's Handbook. Ammunition and gunpowder can't otherwise be purchased. Smokepowder isn't suitable for any purpose other than to fire this weapon (i.e. NO explosives may be crafted, etc).
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Plate +2 | Very Rare | DDHC-CoS - Strahd Must Die Tonight | true | ||
Luck Blade | Legendary | DDHC-CoS - Strahd Must Die Tonight | true | ||
Saint Markovia's Thigh Bone | Rare | DDHC-CoS - Strahd Must Die Tonight | true | ||
Saint Markovia's thighbone has the properties of a mace of disruption. If it scores one or more hits against a vampire or a vampire spawn in the course of a single battle, the thighbone crumbles into dust once the battle concludes. Mace of Disruption When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. | |||||
+1 Shortsword | Common | DDHC-CoS - Strahd Must Die Tonight | true | ||
This is a sentient lawful good +1 shortsword (Intelligence 11, Wisdom 13, Charisma 13). It has hearing and normal vision out to a range of 120 feet. It communicates by transmitting emotion to the creature carrying or wielding it. The sword's purpose is to fight evil. The sword has the following additional properties: The sword continually sheds bright light in a 15-foot radius and dim light for an additional 15 feet. Only by destroying the sword can this light be extinguished. A lawful good creature can attune itself to the sword in 1 minute. While attuned to the weapon, the sword's wielder can use the sword to cast the crusader's mantle spell. Once used, this property of the sword can't be used again until the next dawn. |