Show Log Entry
Adventure Title
WBW-DC-ANDL-03
WBW-DC-ANDL-03
Session
2
2
Date Played
2022-08-09 21:00:00 UTC
2022-08-09 21:00:00 UTC
Levels Gained
GP +/-
833
833
Downtime +/-
10.0
10.0
Location Played
Triden Games
Triden Games
DM Name
Clark#2433
Clark#2433
DM DCI Number
NA
NA
Notes
Story Awards VECNA’S EYE You have slowed down the progress of the Votaries of Vecna in their research towards developing new forms of undead. Know that Vecna may have noticed you, as the Arch-Lich keeps his gaze on the worlds and planes. BRIDGE BETWEEN WORLDS Later in your adventuring, and through your adventuring contacts, you hear that the Treaty of Amn and Andelein was created. The inhabitants of both planes have committed to cooperating with each other in times of need, and you know that your heroic deeds played a role in forging this. The world is left in a better place than you had found it. KNIGHT OF THE FEYWILD You have sworn your everlasting fealty to Alindaya. You vowed to forever protect nature, and to answer the call of Andelein in its time of need. Through the magical bond of your word, the blade Manthor was gifted to you. Gift of Magical Training: INSIGHT: For seeing the truth in others, the good that could be, and bringing it into the world, Alindaya gifts you with magical training. With a wave of their hand, you become proficient in the Insight skill. You must spend 100 downtime days plus 100 gp to gain this benefit. Training. This normally costs 250 downtime days and 1gp/day (PH 187) and is also limited to languages or tool proficiencies. The archfey instead grants a specific training or daily inspiration. The adventure must specify which language, tool proficiency, or skill proficiency the archfey grants through training. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the gift.
Story Awards VECNA’S EYE You have slowed down the progress of the Votaries of Vecna in their research towards developing new forms of undead. Know that Vecna may have noticed you, as the Arch-Lich keeps his gaze on the worlds and planes. BRIDGE BETWEEN WORLDS Later in your adventuring, and through your adventuring contacts, you hear that the Treaty of Amn and Andelein was created. The inhabitants of both planes have committed to cooperating with each other in times of need, and you know that your heroic deeds played a role in forging this. The world is left in a better place than you had found it. KNIGHT OF THE FEYWILD You have sworn your everlasting fealty to Alindaya. You vowed to forever protect nature, and to answer the call of Andelein in its time of need. Through the magical bond of your word, the blade Manthor was gifted to you. Gift of Magical Training: INSIGHT: For seeing the truth in others, the good that could be, and bringing it into the world, Alindaya gifts you with magical training. With a wave of their hand, you become proficient in the Insight skill. You must spend 100 downtime days plus 100 gp to gain this benefit. Training. This normally costs 250 downtime days and 1gp/day (PH 187) and is also limited to languages or tool proficiencies. The archfey instead grants a specific training or daily inspiration. The adventure must specify which language, tool proficiency, or skill proficiency the archfey grants through training. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the gift.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Manthor (Scimitar of Speed) | Very Rare | WBW-DC-ANDL-03 | true | ||
MANTHOR “VOW OF THE FOREST” (SCIMITAR OF SPEED) Found in DMG with the following additions: You have promised to forever protect nature, come to Alindaya's aid in their time of need, and sworn your everlasting fealty to Alindaya. In exchange, they knighted you as a protector of the Feywild. This sword manifested itself from the power of your binding pact, that you may carry out your promises. It is yours to keep. This star metal blade is incredibly light and embossed with imprints of leaves. It is enchanted with magic from the Feywild that allows the wielder to use it with superior speed. The hilt bears following words written in Sylvan using the Espruar script: “Only those who vow to defend nature with swift and decisive actions may wield me” In addition, this weapon has the Guardian minor property. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. | |||||
Liwanag (Staff of the Woodlands) | Rare | WBW-DC-ANDL-03 | true | ||
Found in DMG with the following additions: This staff was created by Alindaya from one of the plants in their garden as a symbol of gratitude for your heroic deeds. The same fireflies that guided you through parts of the Domain of Andelein, and back home, illuminate this staff, and can be called to guide you once again. The wielder of this staff cannot get lost in Andelein as the fireflies will guide them to wherever they wish to go in that domain. In addition, this staff has the Beacon minor property: The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. |