Maledict Character Sheet

Season:
11
Race:
Yuan-Ti Pureblood
Class:
Paladin (Ancients)
Background:
Feylost
Lifestyle:
Comfortable
Current Level:
10
XP Level:
5
Total XP:
11766
XP to Level:
2234
XP for Next:
14000
ACP Level:
5
ACP to Level:
2.0
Milestone Level:
10
Total GP:
2850
Total Downtime:
155
Tag:
Faction:
Lord's Alliance
Faction Rank:
Redknife (rank 2)
Renown Rank:
Redknife (rank 2)
Total Renown:
4
Secret Missions:
0
Treasure CPs:
0/0/0/0
Magic Item Count:
13
Magic Item Limit:
3
Mantle of Spell Resistance,
Serpent's Fang,
Cloak of Displacement,
Ring of Protection,
Pearl of Power,
Staff of Charming,
Trident +1,
Rod of the Pact Keeper +2,
Whip +2,
Heward's Handy Haversack,
Cape of the Mountebank,
Cloak of Displacement,
Cloak of Displacement

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▲ Magic Items
2021-12-16 14:45 Trade Log Flame Tongue Longsword > Rod of the Pact Keeper +2 Show Trade Log
2021-12-12 15:01 Trade Log Dagger of Venom > Whip +2 Show Trade Log
2021-10-09 11:00 Purchase -210 Show

Purchased:
Splint Armor
Shield

2021-08-21 15:30 CCC-DES-01-04 An Answer Never Offered 60 Show

2 Hours Played

Blessed Are the Merciful - Story Award

This story award is earned by characters who bring Jormal to The Green Man alive to receive justice. For this act, The Green Man develops respect for their wisdom and judgment. This story award may come into play in future adventures.

2021-05-14 15:10 Master's Campaign Conversion Ring of Protection Show
2021-09-08 19:00 DDAL05-05 A Dish Best Served Cold 90 Cloak of Displacement Show

3 hours

Story Award
Frontier Friend. If the characters free Burleigh by convincing Scarn Mikel to let him go peacefully, the Blood Riders gain a new respect for the Frontier Scouts. As a result, the riders stop bullying the scouts and they stay out of one another’s way. As long as you possess this story award, you have advantage on Charisma (Intimidation) and (Persuasion) checks made to influence any member of the Frontier Scouts.

Date Played Adventure Title Tier Session ACP TCP Downtime ▲ Renown
2021-12-16 14:45 Trade Log Show Trade Log
2021-12-12 15:01 Trade Log Show Trade Log
2021-10-09 11:00 Purchase Show

Purchased:
Splint Armor
Shield

2021-08-21 15:30 CCC-DES-01-04 An Answer Never Offered Show

2 Hours Played

Blessed Are the Merciful - Story Award

This story award is earned by characters who bring Jormal to The Green Man alive to receive justice. For this act, The Green Man develops respect for their wisdom and judgment. This story award may come into play in future adventures.

2021-05-14 15:10 Master's Campaign Conversion Show
2021-09-08 19:00 DDAL05-05 A Dish Best Served Cold Show

3 hours

Story Award
Frontier Friend. If the characters free Burleigh by convincing Scarn Mikel to let him go peacefully, the Blood Riders gain a new respect for the Frontier Scouts. As a result, the riders stop bullying the scouts and they stay out of one another’s way. As long as you possess this story award, you have advantage on Charisma (Intimidation) and (Persuasion) checks made to influence any member of the Frontier Scouts.

Date Played Adventure Title Session XP GP Downtime ▲ Renown Magic Items
2021-12-16 14:45 Trade Log Flame Tongue Longsword > Rod of the Pact Keeper +2 Show Trade Log
2021-12-12 15:01 Trade Log Dagger of Venom > Whip +2 Show Trade Log
2021-10-09 11:00 Purchase -210 Show

Purchased:
Splint Armor
Shield

2021-08-21 15:30 CCC-DES-01-04 An Answer Never Offered 60 Show

2 Hours Played

Blessed Are the Merciful - Story Award

This story award is earned by characters who bring Jormal to The Green Man alive to receive justice. For this act, The Green Man develops respect for their wisdom and judgment. This story award may come into play in future adventures.

2021-05-14 15:10 Master's Campaign Conversion Ring of Protection Show
2021-09-08 19:00 DDAL05-05 A Dish Best Served Cold 90 Cloak of Displacement Show

3 hours

Story Award
Frontier Friend. If the characters free Burleigh by convincing Scarn Mikel to let him go peacefully, the Blood Riders gain a new respect for the Frontier Scouts. As a result, the riders stop bullying the scouts and they stay out of one another’s way. As long as you possess this story award, you have advantage on Charisma (Intimidation) and (Persuasion) checks made to influence any member of the Frontier Scouts.