Adventure Logsheet
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Magic Item: Insignia of Claws (Uncommon) Adventure Source: TOD-1 Hoard of the Dragon Queen Chapter 8 Gold: 250 gp
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Adventure Logsheet
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Equipment Bought: 5 x Potion of Healing @ 50 gp
Level up: Accepted Hours Played: 4 hours Gold Earned: 71, 8gp Consumables: Potion of Healing, Potion of Acid Resistance, Spell Scroll of Invisibility
Adventure Logsheet
Level up: Declined Hours Played: 4 hours Gold Earned: 60 gp
Level up: Accepted Hours Played: 4 hours Gold Earned: 66 gp Consumables: Potion of Healing
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Traded with Anael Rafal (Kasper Knutzen #8318763608) from DDHC-RoT Chapter 12
Adventure Logsheet
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Dragon slayer + 20 downtime days
Level up: Accepted Hours Played: 4 hours Gold Earned: 1000 gp Consumables: Elixir of Health, Potion of Superior Healing, Spell Scroll of Intellect Fortress
Adventure Logsheet
Level up: Accepted Hours Played: 4 hours Gold Earned: 1125 gp Consumables: Spell Scroll of Stoneskin Equipment Bought: 10 x Healer's Kit (10 x 5 gp)
Level up: Accepted Hours Played: 2 hours Gold Earned: 240 gp
Level up: Accepted Hours Played: 2 hours Gold Earned: 100 gp
Adventure Logsheet
Level up: Declined Hours Played: 2 hours Gold Earned: 240 gp Consumables: Potion of Greater Healing, Potion of Poison
Level up: Declined Hours Played: 4 hours Gold Earned: 500 gp Befriended a small skitterwidget (kiddywidget)
Level up: Declined Hours Played: 6 hours Gold Earned: 1000 gp Consumables: Elixir of Health, 4 x Crossbow Bolt +1, Potion of Heroism, Potion of Mind Control (Beast)
Adventure Logsheet
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Level up: Declined Hours Played: 8 hours Gold Earned: 13317 gp Consumable: Potion of mind reading, Potion of flying, Potion of Greater healing, Spell Scroll of Conjure Minor Elementals, Spell Scroll of Magic Mouth, Spell Scroll of Fear, Scroll of Protection (fiends) Reward for Returning the First Weapon Max gold for their level for each character in the party. Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. (Chose: Necklace of Fireballs (5), Beads of Force (8), Feather Token (Tree), Chime of Opening, Potion of Invulnerability) Reward for Returning the Second Weapon Each character may choose one of the following items: arrow-catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. (Chose: Necklace of Prayer Beads) Reward for Returning the Third Weapon Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. (Chose: Blessing of Protection) Blessing of Protection. You gain a +1 bonus to AC and saving throws.
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Bought 6 x javelin (0,5 gp), 2 x trident (5 gp), 2 x spear (1 gp)
Adventure Logsheet
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Bastion Acquisition Upgrade Days: 20 x 10 = 200 days -> 5 days Basic Facilities: 1 Cramped, 1 Roomy -> 3 Roomy, 1 Vast Special Facilites: 4 • Garden | Roomy | 1 Hireling | Harvest: Garden Growth • Sanctuary | Roomy | 1 Hireling | Craft: Sacred Focus, Sanctuary Charm • Training Area (Unarmed Combat Expert) | Vast | 4 Hirelings | Expower Training • Workshop (Carpenter's Tools, Cobbler’s Tools, Leatherworker's Tools, Potter’s Tools, Weaver's Tools, Woodcarver's Tools) | Roomy | 3 Hirelings | Craft: Adventuring Gear, Craft: Magic Item (Implement), Source of Inspiration Adding Basic Facilities - Roomy (1000 gp | 45 days) x 2 Enlarging Basic Facilities - Cramped -> Roomy (500 gp | 25 days) - Roomy -> Vast (2000 gp | 80 days)
Level up: Declined Hours Played: 4 hours Gold Earned: 200 gp Gold Spent: Bought 3 Potions of Greater Healing (100 gp) Story Award: We are Indebted to You. You discovered the cause of the plague and a cure. The Constable awards each member of the party a scroll granting him or her free room and board in any Elmwood establishment. Bastion Event: (96): Request for Aid -> Declined Orders - Garden: Harvest -> 10 Healer's Kit's - Sanctuary ->Maintain - Training Area -> Empower Training (Unarmed Combat) - Workshop -> Craft: Magic Item (Implement) (Nature's Mantle) (100 days | 200 gp) Days: 5 -> 15
Level up: Declined Hours Played: 4 hours Gold Earned: 200,4 gp Gold Spent: 80 gp Story Award: The Jackal’s Enmity. You defeated The Jackal and her undead army, and forced her to abandon her lair. She does not suffer the humiliation well, and considers the adventurers enemies during all future meetings. Any character receiving this story award has disadvantage on all Charisma checks against The Jackal. Bastion Event: (67): Friendly Visitors (500 gp) Orders - Garden -> Maintain - Sanctuary -> Maintain - Training Area -> Maintain - Workshop -> Maintain Days: 15 -> 25
Adventure Logsheet
Level up: Declined Hours Played: 3 hours Gold Earned: 789 gp Bastion Event: (58): Criminal Hireling (Payed 300 gp) Orders - Garden: Harvest -> 10 Healer's Kit's - Sanctuary -> Maintain - Training Area -> Empower Training (Unarmed Combat) - Workshop -> Craft: Magic Item (Implement) (Heward's Handy Spice Pouch) (5 days | 50 gp) Days: 25 -> 35
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Module: DDHC-KGV-12 Party at Paliset Hall Rewards: Level up | 10 downtime days | 500 gp | Gem of Seeing | Demon Ichor Transformation: Claws