Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Mistletoe Wand (Wand of Pyrotechnics)
common
WBW-DC-TREY-01 Mistress Taken!
Show
Notes:
Wand, common
This wand is crafted from a smooth Mistletoe branch and has tiny intricate scenes of woodland festivities that magically activate when the wand is held. The wielder can command the wand to sprout a set of leaves & berries on the end, suitable for use in winter holiday traditions.
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
Language minor benefit: The bearer can speak Sylvan while the wand is on their person.
Lightbringer
common
Service Reward: Lightbringer
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Notes:
Weapon (mace), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.
Clockwork Amulet
common
CCC-NBDD01-02 Where Can She Be
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Notes:
Wondrous Item, Common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
Splint, +1
common
DDEX1-12 Raiders of the Twilight Marsh
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Notes:
Armor (splint), rare
You have a +1 bonus to AC while wearing this armor.
Clothes of Mending
common
Service Reward: Common or Uncommon
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Notes:
Wondrous item, common
This elegant outfit of traveler’s clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can’t be repaired in this way.
Temperate: The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Instrument of Scribing
common
DC-PoA-CONMAR-13 Finding Harthin
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Notes:
Wondrous item, common (requires attunement)
This instrument is a flute made of whale bone.
This musical instrument has 3 charges. While you are playing it, you can use an action to expend 1 charge from the instrument and write a magical message on a nonmagical object or surface that you can see within 30 feet of you. The message can be up to six words long and is written in a language you know. If you are a bard, you can scribe an additional seven words and choose to make the message glow faintly, allowing it to be seen in nonmagical darkness. Casting dispel magic on the message erases it. Otherwise, the message fades away after 24 hours.
The instrument regains all expended charges daily at dawn.
Longrest Blanket (Cloak of Many Fashions)
common
Service Reward: Common or Uncommon
Show
Notes:
Wondrous item, common
This cloak feels cold or warm to the touch, depending on which temperature would make the user more comfortable.
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
Guardian: This magic item eases the mind and makes it clearer, and has the Guardian minor property (The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.)
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Mistletoe Wand (Wand of Pyrotechnics) | common | WBW-DC-TREY-01 Mistress Taken! | Show | |||
|
Notes:
Wand, common The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. Language minor benefit: The bearer can speak Sylvan while the wand is on their person. |
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| Lightbringer | common | Service Reward: Lightbringer | Show | |||
|
Notes:
Weapon (mace), uncommon This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures. |
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| Clockwork Amulet | common | CCC-NBDD01-02 Where Can She Be | Show | |||
|
Notes:
Wondrous Item, Common When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. |
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| Splint, +1 | common | DDEX1-12 Raiders of the Twilight Marsh | Show | |||
|
Notes:
Armor (splint), rare |
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| Clothes of Mending | common | Service Reward: Common or Uncommon | Show | |||
|
Notes:
Wondrous item, common |
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| Instrument of Scribing | common | DC-PoA-CONMAR-13 Finding Harthin | Show | |||
|
Notes:
Wondrous item, common (requires attunement) |
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| Longrest Blanket (Cloak of Many Fashions) | common | Service Reward: Common or Uncommon | Show | |||
|
Notes:
Wondrous item, common While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. Guardian: This magic item eases the mind and makes it clearer, and has the Guardian minor property (The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.) |
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