Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Bracers of Archery
uncommon
DDEP10-01 Terror in Ten Towns
Show
Notes:
Wondrous Item, uncommon (requires attunement)
These fur-lined, rust-colored leather cuffs are crafted in traditional Reghed style, with stylized pictographs of beasts stamped around the outer cuff. Normally used to stabilize the arm during archery and protect from scrapes and cuts, these bracers also magically provide warmth to cold bodies. The wearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
Boomerang Shield
uncommon
Trade Log
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Notes:
Armor (shield), uncommon (requires attunement)
You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target.
Armor of Resistance (Radiant) (Half Plate)
rare
Service Reward: Armor of Resistance (Radiant) (Half Plate)
Show
Notes:
Armor (Half Plate), rare (requires attunement)
You have resistance to radiant damage while you wear this armor.
Armor of Necrotic Resistance, Half Plate
rare
Service Reward: Armor of resistance (Necrotic) (Half Plate)
Show
Notes:
Armor (half plate), rare (requires attunement)
You have resistance to necrotic damage while you wear this armor.
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Amethyst Dragon's Wrath Longbow (Stirring)
rare
Trade Log
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Notes:
Weapon (longbow), rare (requires attunement)
This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon’s hoard, it absorbs the energy of the dragon’s breath weapon and deals damage of that type with its special properties.
Slumbering (Uncommon). Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon.
Stirring (Rare). The Stirring weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon’s breath weapon.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Bracers of Archery | uncommon | DDEP10-01 Terror in Ten Towns | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. |
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Boomerang Shield | uncommon | Trade Log | Show | |||
Notes:
Armor (shield), uncommon (requires attunement) |
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Armor of Resistance (Radiant) (Half Plate) | rare | Service Reward: Armor of Resistance (Radiant) (Half Plate) | Show | |||
Notes:
Armor (Half Plate), rare (requires attunement) |
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Armor of Necrotic Resistance, Half Plate | rare | Service Reward: Armor of resistance (Necrotic) (Half Plate) | Show | |||
Notes:
Armor (half plate), rare (requires attunement) Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps. |
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Amethyst Dragon's Wrath Longbow (Stirring) | rare | Trade Log | Show | |||
Notes:
Weapon (longbow), rare (requires attunement) Slumbering (Uncommon). Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon. Stirring (Rare). The Stirring weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon’s breath weapon. |