Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Kagonesti Forest Shroud
rare
Service Reward: Kagonesti forest shroud
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Notes:
Wondrous Item, rare (requires attunement)
This cloak appears to be made of autumnal leaves woven together. While you wear this cloak, you have advantage on Dexterity (Stealth) checks, and you can use a bonus action to magically teleport, along with any equipment you are wearing or carrying, to an unoccupied space you can see within 30 feet of yourself. You then have advantage on the next attack roll you make before the end of the turn. Once this bonus action is used, it can’t be used again until the next dawn.
Lathai’s Saddle (Saddle of the Cavalier)
uncommon
Service Reward: Lathai’s saddle
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Notes:
Wondrous Item, uncommon
Constructed by sea elves and made of hardened seaweed and lily pads, this item allows the mount to understand you.
While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage.
Lightbringer
common
Service Reward: Lightbringer
Show
Notes:
Weapon (mace), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.
Longbow of the Healing Hearth
common
Service Reward: Longbow of the Healing Hearth
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Notes:
Weapon (longbow), legendary (requires attunement)
This ivory longbow is inscribed with a prayer to the god Hiatea, the runes of which are entwined with gilded engravings of wheat stalks and deer antlers.
You gain a +3 bonus to attack and damage rolls made with this weapon. If you load no ammunition in the weapon, it produces its own, automatically creating one magic arrow when you pull back the string. The arrow created by the bow vanishes the instant after it hits or misses a target.
The bow has 8 charges for the following properties, which you can use while wielding the bow. The bow regains 1d4 + 1 charges daily at dawn.
Curative Arrow. When you take the Attack action using the bow, you can expend 1 charge to replace one of your attacks with a blazing arrow of curative magic, which automatically hits one creature you can see within 150 feet of you. The target can then immediately spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your Wisdom modifier (minimum of +1).
If the target has no unspent Hit Dice remaining, nothing happens. You can use a curative arrow only once per turn.
Spellcasting. While holding the bow, you can use an action to expend 1 or more of its charges to cast one of the following spells from it (save DC 18): create food and water (1 charge), warding bond (2 charges), guardian of faith (3 charges).
Proficiency with a longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Longrest Blanket (Cloak of Many Fashions)
common
Service Reward: Common or Uncommon
Show
Notes:
Wondrous item, common
This cloak feels cold or warm to the touch, depending on which temperature would make the user more comfortable.
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
Guardian: This magic item eases the mind and makes it clearer, and has the Guardian minor property (The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.)
Lord Trey’s Leaves (Mantle of Spell Resistance)
rare
WBW-DC-TREY-01 Mistress Taken!
Show
Notes:
Wondrous Item, rare (requires attunement)
This cloak is crafted from living leaves. It’s coloration changes with the season.
You have advantage on saving throws against spells while you wear this cloak.
Guardian minor benefit: Due to its connection with living things & nature, the wearer is slightly more alert than normal, granting a +2 bonus to initiative if the wearer isn't incapacitated.
Mace of Smiting
rare
Service Reward: Mace of Smiting
Show
Notes:
Weapon (mace), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.
When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed
Mantle of Spell Resistance
rare
Service Reward: Mantle of Spell Resistance
Show
Notes:
Wondrous Item, rare (requires attunement)
You have advantage on saving throws against spells while you wear this cloak.
Manual of Quickness of Action
very_rare
Trade Log
Show
Notes:
Wondrous Item, very rare
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Medallion of Thoughts
uncommon
DC-PoA-CONMAR-13 Finding Harthin
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Notes:
Wondrous Item, uncommon (requires attunement)
The medallion has the inscription “Thinking of You” in Damaran
The medallion has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the detect thoughts spell (save DC 13) from it. The medallion regains 1d3 expended charges daily at dawn.
Mistletoe Wand (Wand of Pyrotechnics)
common
WBW-DC-TREY-01 Mistress Taken!
Show
Notes:
Wand, common
This wand is crafted from a smooth Mistletoe branch and has tiny intricate scenes of woodland festivities that magically activate when the wand is held. The wielder can command the wand to sprout a set of leaves & berries on the end, suitable for use in winter holiday traditions.
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
Language minor benefit: The bearer can speak Sylvan while the wand is on their person.
Moon Sickle, +1
uncommon
Purchase Log
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Notes:
Weapon (sickle), uncommon (requires attunement by a druid or ranger)
This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a +1 bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.
When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.
Moon-Touched longsword
common
DDAL00-11d The Love Triangle Contract (Pipyap's Guide)
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Notes:
Weapon (longsword), common
This elven made longsword is decorated with intricate scrollwork featuring a full moon shining down upon a glade of dancing elves.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
Opal of the Ild Rune
rare
DDAL05-11 Forgotten Traditions
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Notes:
Wondrous item, rare (requires attunement)
This triangular fire opal measures about three inches on each side and is half and inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties
Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.
Fire’s Friend. You have resistance to cold damage.
Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in the radish.
Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item which gains a benefit based on its form:
Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits
Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.
Pistol, +1
uncommon
Service Reward: Pistol, +1
Show
Notes:
Weapon (pistol), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Quiver of the Centaurs (Quiver of Ehlonna)
uncommon
Service Reward: Quiver of the Centaurs
Show
Notes:
Wondrous Item, uncommon
Crafted from the black, chitinous hide of a giant spider with goldleaf etchings of centaur warriors, the quiver gives you advantage on social interaction checks to improve the attitude of centaurs.
Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.
You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.
Shortbow, +2
rare
Trade Log
Show
Notes:
Weapon (shortbow), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Shortbow, +3
very_rare
Trade Log
Show
Notes:
Weapon (shortbow), very rare
You have a +3 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a shortbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Splint +1
rare
DDAL05-04 In Dire Need
Show
Notes:
Armor (splint), rare
A beautifully crafted suit of splintmail wrought in classical Adbarran design. The armor is evocative of dwarven sensibilities, being simple if a bit angular. The helm is crafted with curling ram’s horns and dwarven runes on the vambraces pronouncing the wearer a friend and defender of Citadel Adbar.
You have a +1 bonus to AC while wearing this armor.
This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.
Sprite’s Rescue (Ring of Feather Falling)
rare
Service Reward: Sprite’s Rescue
Show
Notes:
Ring, rare (requires attunement)
A beautiful ring made of gilded sprite wings. When activated, translucent sprite wings sprout from your back. The ring faintly glows emerald green when a fey creature is within 30 feet of you.
When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.
Name ▲ | Rarity | Location | Table | Result | Source | |
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Kagonesti Forest Shroud | rare | Service Reward: Kagonesti forest shroud | Show | |||
Notes:
Wondrous Item, rare (requires attunement) |
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Lathai’s Saddle (Saddle of the Cavalier) | uncommon | Service Reward: Lathai’s saddle | Show | |||
Notes:
Wondrous Item, uncommon |
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Lightbringer | common | Service Reward: Lightbringer | Show | |||
Notes:
Weapon (mace), uncommon This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures. |
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Longbow of the Healing Hearth | common | Service Reward: Longbow of the Healing Hearth | Show | |||
Notes:
Weapon (longbow), legendary (requires attunement) You gain a +3 bonus to attack and damage rolls made with this weapon. If you load no ammunition in the weapon, it produces its own, automatically creating one magic arrow when you pull back the string. The arrow created by the bow vanishes the instant after it hits or misses a target. The bow has 8 charges for the following properties, which you can use while wielding the bow. The bow regains 1d4 + 1 charges daily at dawn. Curative Arrow. When you take the Attack action using the bow, you can expend 1 charge to replace one of your attacks with a blazing arrow of curative magic, which automatically hits one creature you can see within 150 feet of you. The target can then immediately spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your Wisdom modifier (minimum of +1). If the target has no unspent Hit Dice remaining, nothing happens. You can use a curative arrow only once per turn. Spellcasting. While holding the bow, you can use an action to expend 1 or more of its charges to cast one of the following spells from it (save DC 18): create food and water (1 charge), warding bond (2 charges), guardian of faith (3 charges). Proficiency with a longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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Longrest Blanket (Cloak of Many Fashions) | common | Service Reward: Common or Uncommon | Show | |||
Notes:
Wondrous item, common While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. Guardian: This magic item eases the mind and makes it clearer, and has the Guardian minor property (The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.) |
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Lord Trey’s Leaves (Mantle of Spell Resistance) | rare | WBW-DC-TREY-01 Mistress Taken! | Show | |||
Notes:
Wondrous Item, rare (requires attunement) Guardian minor benefit: Due to its connection with living things & nature, the wearer is slightly more alert than normal, granting a +2 bonus to initiative if the wearer isn't incapacitated. |
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Mace of Smiting | rare | Service Reward: Mace of Smiting | Show | |||
Notes:
Weapon (mace), rare When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed |
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Mantle of Spell Resistance | rare | Service Reward: Mantle of Spell Resistance | Show | |||
Notes:
Wondrous Item, rare (requires attunement) |
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Manual of Quickness of Action | very_rare | Trade Log | Show | |||
Notes:
Wondrous Item, very rare |
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Medallion of Thoughts | uncommon | DC-PoA-CONMAR-13 Finding Harthin | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) |
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Mistletoe Wand (Wand of Pyrotechnics) | common | WBW-DC-TREY-01 Mistress Taken! | Show | |||
Notes:
Wand, common The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. Language minor benefit: The bearer can speak Sylvan while the wand is on their person. |
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Moon Sickle, +1 | uncommon | Purchase Log | Show | |||
Notes:
Weapon (sickle), uncommon (requires attunement by a druid or ranger) When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. |
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Moon-Touched longsword | common | DDAL00-11d The Love Triangle Contract (Pipyap's Guide) | Show | |||
Notes:
Weapon (longsword), common |
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Opal of the Ild Rune | rare | DDAL05-11 Forgotten Traditions | Show | |||
Notes:
Wondrous item, rare (requires attunement)
Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item which gains a benefit based on its form:
|
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Pistol, +1 | uncommon | Service Reward: Pistol, +1 | Show | |||
Notes:
Weapon (pistol), uncommon |
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Quiver of the Centaurs (Quiver of Ehlonna) | uncommon | Service Reward: Quiver of the Centaurs | Show | |||
Notes:
Wondrous Item, uncommon You can draw any item the quiver contains as if doing so from a regular quiver or scabbard. |
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Shortbow, +2 | rare | Trade Log | Show | |||
Notes:
Weapon (shortbow), rare |
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Shortbow, +3 | very_rare | Trade Log | Show | |||
Notes:
Weapon (shortbow), very rare Proficiency with a shortbow allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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Splint +1 | rare | DDAL05-04 In Dire Need | Show | |||
Notes:
Armor (splint), rare You have a +1 bonus to AC while wearing this armor. This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints. |
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Sprite’s Rescue (Ring of Feather Falling) | rare | Service Reward: Sprite’s Rescue | Show | |||
Notes:
Ring, rare (requires attunement) |