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Adventure Title
DDAL05-05 A Dish Best Served Cold
DDAL05-05 A Dish Best Served Cold
Session
1
1
Date Played
2022-07-02 19:00:00 UTC
2022-07-02 19:00:00 UTC
Levels Gained
GP +/-
320
320
Downtime +/-
10.0
10.0
Location Played
Online (Roll-20 + Discord)
Online (Roll-20 + Discord)
DM Name
Martin W. M. Evensen
Martin W. M. Evensen
DM DCI Number
NA
NA
Notes
**Level up:** Declined **Gold Earned:** 320 gp **Consumeables:** *Potion of Frost Giant Strength*, *Potion of Healing* **Downtime Activity: Scarn Slayer.** Characters who kill Scarn Mikel have their names whispered on the lips of every citizen in Hartsvale. As long as you possess this story award, you have advantage on Charisma (Intimidation) checks made to influence any citizen of Hartsvale, but any Blood Riders you come across immediately treat you as hostile.
**Level up:** Declined **Gold Earned:** 320 gp **Consumeables:** *Potion of Frost Giant Strength*, *Potion of Healing* **Downtime Activity: Scarn Slayer.** Characters who kill Scarn Mikel have their names whispered on the lips of every citizen in Hartsvale. As long as you possess this story award, you have advantage on Charisma (Intimidation) checks made to influence any citizen of Hartsvale, but any Blood Riders you come across immediately treat you as hostile.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Cloak of Displacement | Rare | true | |||
**Wondrous Item, rare (requires attunement)** *This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”* While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. |