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Adventure Title
DDAL05-16 Parnast Under Siege
DDAL05-16 Parnast Under Siege
Session
1
1
Date Played
2021-12-17 19:00:00 UTC
2021-12-17 19:00:00 UTC
Levels Gained
1
1
GP +/-
-436
-436
Downtime +/-
10.0
10.0
Location Played
Online (Roll-20 + Discord)
Online (Roll-20 + Discord)
DM Name
Snooze
Snooze
DM DCI Number
#7319085757
#7319085757
Notes
**Level up:** Accepted **Gold Earned:** 185 gp **Bought Equipment:** 4 x healer's kit (4 x 5 gp), 20 arrows (1 gp), *Spell Scroll of Revivify* (300 + 300 gp) **Downtime Activity: Giant Toenails** If the characters scavenged toe nails from Bad Fruul, SEER brews a *potion of hill giant strength*. A few ingredients are needed and require the adventures to spend 10 downtime days. (2 potions) **Downtime Activity: Rue's Harvest.** If characters interacted with Sylas during the adventure he offers them the opportunity to purchase the last harvest of herb garden. Each character can gain supplies to create a maximum of five of any of the following items listed below in any combination—even if they don’t have the necessary tools and proficiencies. The crafting rules found in the Player's Handbook (downtime and lifestyle cost still apply). Antitoxin, Perfume, Alchemist’s fire, Potion of healing, Ink, Poison (basic), Dye (lavender), Bath oil **Story Award: Giant Horde Breaker** The tale of your defense of Parnast has spread far and wide. Charisma checks made when dealing with goodly folk who have had trouble with giants in the past are made with advantage. Similarly, any Charisma (Deception, Intimidation, or Persuasion) check you make against a non-good-aligned giant is made with disadvantage. **Story Award: Saviour of Parnast** You are always welcome in Parnast, while in town you will not spend any gold on food or lodging (lifestyle must still be paid for any downtime days spent).
**Level up:** Accepted **Gold Earned:** 185 gp **Bought Equipment:** 4 x healer's kit (4 x 5 gp), 20 arrows (1 gp), *Spell Scroll of Revivify* (300 + 300 gp) **Downtime Activity: Giant Toenails** If the characters scavenged toe nails from Bad Fruul, SEER brews a *potion of hill giant strength*. A few ingredients are needed and require the adventures to spend 10 downtime days. (2 potions) **Downtime Activity: Rue's Harvest.** If characters interacted with Sylas during the adventure he offers them the opportunity to purchase the last harvest of herb garden. Each character can gain supplies to create a maximum of five of any of the following items listed below in any combination—even if they don’t have the necessary tools and proficiencies. The crafting rules found in the Player's Handbook (downtime and lifestyle cost still apply). Antitoxin, Perfume, Alchemist’s fire, Potion of healing, Ink, Poison (basic), Dye (lavender), Bath oil **Story Award: Giant Horde Breaker** The tale of your defense of Parnast has spread far and wide. Charisma checks made when dealing with goodly folk who have had trouble with giants in the past are made with advantage. Similarly, any Charisma (Deception, Intimidation, or Persuasion) check you make against a non-good-aligned giant is made with disadvantage. **Story Award: Saviour of Parnast** You are always welcome in Parnast, while in town you will not spend any gold on food or lodging (lifestyle must still be paid for any downtime days spent).
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Headband of Intellect | Uncommon | true | |||
**Wondrous Item, uncommon (requires attunement)** *Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea.* Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher without it. |