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Adventure Title
DDHC-TYP Against the Giants
Session
7
Date Played
2022-07-19 19:00:00 UTC
Levels Gained
GP +/-
50
Downtime +/-
10.0
Location Played
Online (Roll-20 + Discord)
DM Name
Henning Eriksen
DM DCI Number
NA
Notes
**Level up:** Declined **Hours Played:** 4 hours **Gold Earned:** 450 gp **Gold Spent:** 400 gp bribe for Stone Giants **Consumables:** *Spell Scroll of Thunderclap*, *Potion of Healing*, *Potion of Growth*, *Potion of Water Breathing*

Magic Items

Name Rarity Location Table Result Counts?
Waythe Legendary true
**Weapon (greatsword), legendary (requires attunement)** Waythe is a unique greatsword most recently in the possession of a high-ranking cloud giant ambassador. You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a creature of the giant type with it, the giant takes an extra 2d6 slashing damage, and it must succeed on a DC 15 Strength saving throw or fall prone. The sword also functions as a *wand of enemy detection*. It regains all of its expended charges at dawn and isn’t at risk of crumbling if its last charge is used. **Sentience.** Waythe is a sentient weapon of neutral good alignment, with an Intelligence of 12, a Wisdom of 2, and a Charisma of 14. It has hearing and darkvision out to a range of 120 feet. The weapon can speak and understand Giant and Common, and it can communicate telepathically with its wielder. ***Personality.*** This sword believes in freedom and allowing others to live as they see fit. It is protective of its friends, and wants to be friends with a like-minded wielder. (It takes only 1 minute for a good-aligned character to gain attunement with the sword.) Waythe is courageous to the point of foolhardiness, however, and vocally urges bold action. It is likely to come into conflict with an evil or a timid wielder.
Warhammer, +1 Uncommon true
**Weapon (warhammer), uncommon** You have a +1 bonus to attack and damage rolls made with this magic weapon.