Show Log Entry

Adventure Title
DDHC00-GSM Isle of the Abbey
Session
4
Date Played
2022-01-25 19:00:00 UTC
Levels Gained
1
GP +/-
942.5
Downtime +/-
10.0
Location Played
Online (Roll-20 + Discord)
DM Name
Henning Eriksen
DM DCI Number
NA
Notes
**Level up:** Declined **Hours Played:** 4 hours **Gold Earned:** 820 gp **Consumeables:** *Potion of Healing* **Gear Sold:** 3 x Splint Armor (200 gp), 2 Chain Mail (75 gp), 3x Heavy Crossbow (50 gp), 3 Longsword (15 gp), 3x Shortsword (10 gp), 5 x Spear (1 gp), 1 x Shortbow (25 gp), 1 x Quiver (1 gp), 2 x Shield (10 gp), 2 x Dagger (2 gp), 3 x Hooded lantern (5 gp) **Total:** 522,5 gp **Item Bought:** 3 x *Potion of Greater Healing* (100 gp), 1 x *Potion of Water Breathing* (100 gp)

Magic Items

Name Rarity Location Table Result Counts?
Mithral Half-plate Uncommon true
**Armor (half plate), uncommon** Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Bag of Holding Uncommon true
**Wondrous Item, uncommon** This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.