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Adventure Title
DDHC-TYP Against the Giants
Session
32
Date Played
2023-04-04 19:00:00 UTC
Levels Gained
1
GP +/-
0
Downtime +/-
10.0
Location Played
Online (Roll-20 + Discord)
DM Name
Henning Eriksen
DM DCI Number
NA
Notes
**Level up:** Accepted **Hours Played:** 5 hours **Gold Earned:** 0 gp

Magic Items

Name Rarity Location Table Result Counts?
Tome of Clear Thought Very Rare true
**Wondrous item, very rare** This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Whip, +2 Rare true
**Weapon (whip), rare** You have a +2 bonus to attack and damage rolls made with this magic weapon.
Staff of Swarming Insects Common true
**Staff, rare (requires attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard)** This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses. **Spells.** While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). **Insect Cloud.** While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.