User:
Kasper Knutzen
DCI:
8318763608
Character:
Zenith
Name:
Fairy mushroom Ring ( Ring of Shooting Stars )
Rarity:
very_rare
Location:
Table:
Result:
Included in Count?:
true
Source:
Notes:
**Ring, very rare (requires attunement)** *This delicate ring is shaped into a circle of miniature red, blue, white, and purple mushrooms, and glows with its own inner light. Whenever a charge is expended for another property, a swarm of harmless, multicolored dragonflies appear in your space and fly about for 1 minute.* You can cast *Dancing Lights* or *Light* from the ring. The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below. ***Faerie Fire.*** You can expend 1 charge to cast Faerie Fire from the ring. ***Lightning Spheres.*** You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning. Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius. As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn’t behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage. **Number of Spheres | Lightning Damage** 1 | 4d12 2 | 5d4 3 | 2d6 4 | 2d4 ***Shooting Stars.*** You can expend 1 to 3 charges as a Magic action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot Cube originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking 5d4 Radiant damage on a failed save or half as much damage on a successful one.