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Adventure Title
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 11
Session
34
Date Played
2025-04-05 19:00:00 UTC
Levels Gained
GP +/-
387
Downtime +/-
10.0
Location Played
Online (Roll-20 + Discord)
DM Name
Snooze
DM DCI Number
#7319085757
Notes
**Level up:** Declined **Hours Played:** 4 hours **Gold Earned:** 2537 gp **Consumable:** ***Bastion Turn*** - Smithy -> Craft: Magic Item (Armament) 20 x +1 Arrows (100 gp | 5 days) - Worskshop -> Craft: Magic Item (Implement) Lock of Trickery (50 gp | 5 days) - Trophy Room -> Research: Trinket Trophy (1 | 41 - Pipe of Smoke Monsters) - Training Area -> None ***Adding Basic Facilities*** - Cramped (500 gp | 20 days) x 4 -> 20 days remaining ***Ongoing Additions*** - Cramped (500 gp | 20 days) x 1 -> 13 days remaining - Cramped (500 gp | 20 days) x 2 -> 6 days remaining

Magic Items

Name Rarity Location Table Result Counts?
Dread Helm Common true
**Wondrous item, common** The dread helm is a fearsome steel helm that makes its wearer’s eyes glow red.
Silvered Longsword Common true
**Weapon (longsword), common** An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.
Pipe of Smoke Monsters Common true
**Wondrous Item, common** While smoking this pipe, you can take a Magic action to exhale a puff of smoke that takes the form of a creature, such as a dragon, a flumph, or a slaad. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.
Lock of Trickery Common true
**Wondrous Item, common** This lock appears to be an ordinary Lock (of the type described in chapter 6 of the Player’s Handbook) and comes with a single key. The tumblers in this lock magically adjust to thwart burglars. Dexterity checks made to pick the lock have Disadvantage.