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Adventure Title
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10-11
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10-11
Session
32
32
Date Played
2025-03-08 19:00:00 UTC
2025-03-08 19:00:00 UTC
Levels Gained
GP +/-
-295
-295
Downtime +/-
10.0
10.0
Location Played
Online (Roll-20 + Discord)
Online (Roll-20 + Discord)
DM Name
Snooze
Snooze
DM DCI Number
#7319085757
#7319085757
Notes
**Level up:** Declined **Hours Played:** 4 hours **Gold Earned:** 306 gp ***Bastion Turn*** - Smithy -> Craft: Magic Item (Armament) Silvered Rapier (50 gp | 5 days) - Worskshop -> Craft: Magic Item (Implement) Pole of Collapsing (50 gp | 5 days) - Trophy Room -> Research: Trinket Trophy (3 | 25) Instrument of Illusions - Training Area -> None ***Adding Basic Facilities*** - Cramped (500 gp | 20 days) x 2 ***Ongoing Additions*** • 1 x Cramped (500 GP | 20 days) -> 1 days left
**Level up:** Declined **Hours Played:** 4 hours **Gold Earned:** 306 gp ***Bastion Turn*** - Smithy -> Craft: Magic Item (Armament) Silvered Rapier (50 gp | 5 days) - Worskshop -> Craft: Magic Item (Implement) Pole of Collapsing (50 gp | 5 days) - Trophy Room -> Research: Trinket Trophy (3 | 25) Instrument of Illusions - Training Area -> None ***Adding Basic Facilities*** - Cramped (500 gp | 20 days) x 2 ***Ongoing Additions*** • 1 x Cramped (500 GP | 20 days) -> 1 days left
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Dagger of Venom | Rare | true | |||
**Weapon (dagger), rare** You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. You can take a Bonus Action to magically coat the blade with poison. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 Poison damage and have the Poisoned condition for 1 minute. The weapon can’t be used this way again until the next dawn. | |||||
Instrument of Illusions [Trophy] | Common | true | |||
**Wondrous Item, common** While you are playing this musical instrument, you can take a Magic action to create harmless, illusory visual effects within a 5-foot Emanation originating from the instrument. If you are a Bard, the size of the Emanation increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing. | |||||
Silvered Rapier [Crafted] | Common | true | |||
**Weapon (rapier), common** An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. | |||||
Pole of Collapsing [Crafted] | Common | true | |||
**Wondrous Item, common** This item functions as a Pole. While holding it, you can take a Magic action to collapse it into a 1-foot-long rod for ease of storage (the pole’s weight doesn’t change) or cause the 1-foot-long rod to revert to a Pole. The rod elongates only as far as the surrounding space allows. |