Show Trade Log Entry
Date Played
2021-07-01 23:00:00 UTC
2021-07-01 23:00:00 UTC
Downtime
Notes
Exchange items after *DC-PoA-HAG-SF4 Failing You*
Exchange items after *DC-PoA-HAG-SF4 Failing You*
Traded Magic Item
Bag of Holding
Uncommon
***Wondrous Item, uncommon***
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a *handy haversack*, *portable hole*, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
Received Magic Item
Guardian Emblem
Uncommon
**Wondrous item, uncommon (requires attunement by a cleric or paladin)**
*This emblem features the holy symbol of Ilmater and feels heavier than usual due to the weight of its former owner's oath.*
This emblem is the symbol of a deity or a spiritual tradition. As an action, you can attach the emblem to a suit of armor or a shield or remove it.
The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you're wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead.
The emblem regains all expended charges daily at dawn.