Show Trade Log Entry
Date Played
2024-03-01 23:07:00 UTC
2024-03-01 23:07:00 UTC
Downtime
-5.0
-5.0
Notes
Traded with Sheridan (Kasper Knutzen #8318763608) from *DDAL00-11e A Fire Grows in Cania (Pipyap's Guide)*
Traded with Sheridan (Kasper Knutzen #8318763608) from *DDAL00-11e A Fire Grows in Cania (Pipyap's Guide)*
Traded Magic Item
Helm of Brilliance
Very Rare
**Wondrous Item, very rare (requires attunement)**
This dazzling helm is set with 1d10 (5) diamonds, 2d10 (11) rubies, 3d10 (16) fire opals, and 4d10 (22) opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic.
You gain the following benefits while wearing it:
• You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm.
• As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage.
• As long as the helm has at least one ruby, you have resistance to fire damage.
• As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon.
Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed.
Received Magic Item
Staff of Frost
Very Rare
**Requires Attunement by a Druid, Sorcerer, Warlock, or Wizard**
*This staff is covered in carvings of infernals reading various tomes. If placed atop an open book, the staff reads the book aloud with a deep, inhuman voice, using the language the book is written in.*
You have resistance to cold damage while you hold this staff.
The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1. the staff turns to water and is destroyed.