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Adventure Title
DDHC-TYP Ch.5 Dead in Thay
DDHC-TYP Ch.5 Dead in Thay
Session
2
2
Date Played
2023-01-28 19:00:00 UTC
2023-01-28 19:00:00 UTC
Levels Gained
GP +/-
7.6
7.6
Downtime +/-
10.0
10.0
Location Played
Online (Roll-20 + Discord)
Online (Roll-20 + Discord)
DM Name
Snooze
Snooze
DM DCI Number
#7319085757
#7319085757
Notes
**Level up:** Declined **Hours Played:** 4 hours **Gold Earned:** 7,6 gp **Comsumables:** *Potion of Healing*, *Potion Climbing*, *Spell Scroll of Detect Magic*, *Spell Scroll of Identify*, *Spell Scroll of Remove Curse*
**Level up:** Declined **Hours Played:** 4 hours **Gold Earned:** 7,6 gp **Comsumables:** *Potion of Healing*, *Potion Climbing*, *Spell Scroll of Detect Magic*, *Spell Scroll of Identify*, *Spell Scroll of Remove Curse*
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Tome of the Stilled Tongue | Legendary | true | |||
**Wondrous item, legendary (requires attunement by a wizard)** This thick leather-bound volume has a desiccated tongue pinned to the front cover. Five of these tomes exist, and it’s unknown which one is the original. The grisly cover decoration on the first tome of the stilled tongue once belonged to a treacherous former servant of the lich-god Vecna, keeper of secrets. The tongues pinned to the covers of the four copies came from other spellcasters who crossed Vecna. The first few pages of each tome are filled with indecipherable scrawls. The remaining pages are blank and pristine. If you can attune to this item, you can use it as a spellbook and an arcane focus. In addition, while holding the tome, you can use a bonus action to cast a spell you have written in this tome, without expending a spell slot or using any verbal or somatic components. Once used, this property of the tome can’t be used again until the next dawn. While attuned to the book, you can remove the tongue from the book’s cover. If you do so, all spells written in the book are permanently erased. | |||||
Ring of Protection | Rare | true | |||
**Ring, rare (requires attunement)** You gain a +1 bonus to AC and saving throws while wearing this ring. | |||||
Battleaxe, +1 | Uncommon | true | |||
**Weapon (battleaxe), uncommon** You have a +1 bonus to attack and damage rolls made with this magic weapon. | |||||
Greatsword, +1 | Uncommon | true | |||
**Weapon (greatsword), uncommon** You have a +1 bonus to attack and damage rolls made with this magic weapon. | |||||
Shortbow, +1 | Uncommon | true | |||
**Weapon (shortbow), uncommon** You have a +1 bonus to attack and damage rolls made with this magic weapon. | |||||
Armor of Vulnerability (Slashing) | Rare | true | |||
**Armor (plate), rare (requires attunement)** While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or ***slashing***. The GM chooses the type or determines it randomly. **Curse.** This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance). |