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Adventure Title
DDAL00-13 Ferocious Love
Session
1
Date Played
2022-01-13 19:00:00 UTC
Levels Gained
1
GP +/-
240
Downtime +/-
10.0
Location Played
Online (Roll-20 + Discord)
DM Name
Casper Kirketerp-Helenius
DM DCI Number
#6081040898
Notes
**Level up:** Accepted **Hours Played:** 5 hours **Gold Earned:** 240 gp **Consumeables:** *Potion of Greater Healing*

Magic Items

Name Rarity Location Table Result Counts?
Vicious Spear Rare true
**Weapon (spear), rare** *This spear is made from a polished narwhal tusk, and it has been carved with symbols of slaughter and bloodshed. By wielding it publicly, you may get strange looks. It may also mark you as someone involved in the killing of one of the evil Wolf Tribe marauders. What that means is up to the DM!* When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type.
Shortsword, +2 Rare true
**Weapon (Shortsword), rare (+2)** *The shortsword is made from the claw of a polar bear, with a white blade and a black tip. The wielder, when happy, growls.* You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon’s rarity.
Necklace of Prayer Beads Rare true
**Wondrous item, rare (Requires Attunement by a Cleric, Druid, or Paladin)** This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. This necklace has three ***beads of blessing*** and two ***beads of curing***.
Winter wolf cloak (Hell Hound Cloak) Rare true
**Wondrous Item, rare (requires attunement)** This dark cloak is made of cured winter wolf hide. As an action, you can command the cloak to transform you into a winter wolf for up to 1 hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form. **Curse.** This cloak is cursed with the essence of a winter wolf, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the cloak, keeping it within reach at all times. The sixth time you use the cloak, and each time thereafter, you must make a DC 15 Charisma saving throw. On a failed save, the transformation lasts until dispelled or until you drop to 0 hit points, and you can’t willingly return to normal form. If you ever remain in hell hound form for 6 hours, the transformation becomes permanent and you lose your sense of self. All your statistics are then replaced by those of a winter wolf. Thereafter, only remove curse or similar magic allows you to regain your identity and return to normal. If you remain in this permanent form for 6 days, only a wish spell can reverse the transformation.