Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Lantern of Tracking (Elemental) common DDHC-RotF Chapter 1 Show
Notes:

Wondrous item, common
This hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet.

Each lantern of tracking is designed to track down a certain type of creature, which is determined by rolling on the Lantern of Tracking table. Once determined, this creature type can’t be changed. While the lantern is within 300 feet of any creature of that type, its flame turns bright green. The lantern doesn’t pinpoint the creature’s exact location, however.

d10 | Creature Type
- 1 Aberrations
- 2 Celestials
- 3 Constructs
- 4 Dragons
- 5 Elementals
- 6 Fey
- 7 Fiends
- 8 Giants
- 9 Monstrosities
- 10 Undead

Moon-Touched Sword (Greatsword) common DDHC-RotF Chapter 1 Show
Notes:

Weapon (any sword), common
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Boots of the Winterlands uncommon Trade Log Show
Notes:

Wondrous item, uncommon (requires attunement)
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:
• You have resistance to cold damage.
• You ignore difficult terrain created by ice or snow.
• You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit.

Guardian Emblem uncommon DC-PoA-CONMAR-06 The Codmothers Show
Notes:

Wondrous item, uncommon (requires attunement by a cleric or paladin)
The emblem is made of gold and shaped like a circle with a cross inside of it. It is in the form of a symbol of the sun, and is an ancient relic created by the Netherese worshippers of Amaunator. When activated by your reaction, it glows warmly.

This emblem is the symbol of a deity or a spiritual tradition. As an action, you can attach the emblem to a suit of armor or a shield or remove it.
The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you're wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead.
The emblem regains all expended charges daily at dawn.

Cast-Off Armor, Breastplate common DC-PoA-CONMAR-06 The Codmothers Show
Notes:

Armor (breastplate), common
You can doff this armor as an action.
This breastplate is dark blue with white snow crystals engraved into the metal. It is a holy symbol devoted to Auril the Frostmaiden.
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

Amulet Of The Devout +1 uncommon Purchase Log Show
Notes:

Wondrous Item, uncommon (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +1 bonus to spell attack rolls and the saving throw DCs of your spells.

While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.