Show Trade Log Entry
Date Played
2022-01-13 00:24:00 UTC
2022-01-13 00:24:00 UTC
Downtime
-5.0
-5.0
Notes
Traded with Aberama ''Le Manchot'' Laurë des Furies (Frenchy Bob) from DDAL00-13B Knuckleheads and Other Such Curiosities - Ferocious Love
Traded with Aberama ''Le Manchot'' Laurë des Furies (Frenchy Bob) from DDAL00-13B Knuckleheads and Other Such Curiosities - Ferocious Love
Traded Magic Item
Folding Boat
Rare
**Wondrous Item, rare**
This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.
One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.
The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.
When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.
The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.
Received Magic Item
Necklace of Prayer Beads
Rare
**Wondrous item, rare (Requires Attunement by a Cleric, Druid, or Paladin)**
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.
Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.
This necklace has three ***beads of blessing*** and two ***beads of curing***.