Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▲ Source
Pot of Awakening common DDIA-XGE Underworld Speculation Show
Notes:

Wondrous Item, common
This clay pot is tamped with an oak leaf, the holy symbol of Silvanus
If you plant an ordinary shrub in this 10-pound clay pot and let it grow for 30 days, the shrub magically transforms into an awakened shrub at the end of that time. When the shrub awakens, its roots break the pot, destroying it.

The awakened shrub is friendly toward you. Absent commands from you, it does nothing.

Wand of Smiles common DDIA-XGE Underworld Speculation Show
Notes:

Wand, common
This wand was carved from black walnut and has a lacquered finish with a stylized grinning face carved into one end
This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a Humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute.

The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls.

Wand of Web uncommon LN-1 Fuzzytale Farm and the Frightful Candy Goat Massacre Show
Notes:

Wand, uncommon (requires attunement by a Spellcaster)
This wand is made of twisted strands of dried ettercap silk. It remains sticky to the touch no matter how it is cleaned.
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Ordine Sage's Robes (Robe of Useful Items) uncommon CCC-TAROT01-01 Awakening of Fates Show
Notes:

Wondrous Item, uncommon
This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen.
This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can take a Magic action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.

The robe has two of each of the following patches:

• Bullseye Lantern (filled and lit)
• Dagger
• Mirror
• Pole
• Rope (coiled)
• Sack

In addition, the robe has 4d4 other patches. The DM chooses the patches or determines them randomly by rolling on the following table.

• 4 x Riding Horse with a Riding Saddle (mechanical in nature, otherwise the same)
• 2 x Wooden ladder (24 feet long)
• 1 x 2 Mastiffs
• 1 x Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself
• 1 x Open pit (a 10-foot Cube), which you can place on the ground within 10 feet of yourself
• 1 x Rowboat (12 feet long)
• 1 x 4 Potions of Healing
• 1 x Spell Scroll containing one spell of level 1

1d100 | Patch
01–08 | Bag of 100 GP
09–15 | Silver coffer (1 foot long, 6 inches wide and deep) worth 500 GP
16–22 | Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself
23–30 | 10 gems worth 100 GP each
31–44 | Wooden ladder (24 feet long)
45–51 | Riding Horse with a Riding Saddle
52–59 | Open pit (a 10-foot Cube), which you can place on the ground within 10 feet of yourself
60–68 | 4 Potions of Healing
69–75 | Rowboat (12 feet long)
76–83 | Spell Scroll containing one spell of level 1, 2, or 3 (your choice)
84–90 | 2 Mastiffs
91–96 | Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach
97–00 | Portable Ram

Ilmater's Bleeding heart (Periapt of Wound Closure) uncommon Trade Log Show
Notes:

Wondrous Item, uncommon (requires attunement)
This pendant holds a silver sphere worked in the likeness of a heart pierced by nails. Whenever its magic is activated, the wearer feels a deep, throbbing ache in their chest.

While wearing this pendant, you gain the following benefits.

Life Preservation. Whenever you make a Death Saving Throw, you can change a roll of 9 or lower to a 10, turning a failed save into a successful one.

Natural Healing Boost. Whenever you roll a Hit Point Die to regain Hit Points, double the number of Hit Points it restores.

Shortsword +1 uncommon Trade Log Show
Notes:

Weapon (shortsword), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.

Bell of SIlent Carols (Horn of Silent Alarm) common DDAL00-05 Winter's Splendor Show
Notes:

Wondrous Item, common
This horn has 4 charges and regains 1d4 expended charges daily at dawn. As a Magic action, you can blow the horn while expending 1 charge. One creature of your choice hears the horn’s blare, provided that creature is within 600 feet of the horn. No other creature hears the horn.

When you use an action to shake it, one creature of your choice can hear the bell’s ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn.

Boots of the Winterlands uncommon DDAL00-05 Winter's Splendor Show
Notes:

Wondrous Item, Uncommon (Requires Attunement)
These furred boots are snug and feel warm. While wearing them, you gain the following benefits.

Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection.

Winter Strider. You ignore Difficult Terrain created by ice or snow.