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Adventure Title
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 18
Session
49
Date Played
2026-03-07 19:00:00 UTC
Levels Gained
GP +/-
820
Downtime +/-
10.0
Location Played
Online (Roll-20 + Discord)
DM Name
Snooze
DM DCI Number
#7319085757
Notes
**Level up:** Declined **Hours Played:** 4 hours **Gold Earned:** 820 gp

Magic Items

Name Rarity Location Table Result Counts?
Sun Blade Rare true
**Weapon (longsword), rare (requires attunement)** *The blade has many names including Sunlight's Wrath & Shar's Bane but it original name is Scintilmorn and its original purpose: to destroy vampires and other creatures of the night.* This item appears to be a sword hilt. ***Blade of Radiance.*** While grasping the hilt, you can take a Bonus Action to cause a blade of pure radiance to spring into existence or make the blade disappear. While the blade exists, this magic weapon functions as a Longsword with the Finesse property. If you are proficient with Longswords or Shortswords, you are proficient with the Sun Blade. You gain a +2 bonus to attack rolls and damage rolls made with this weapon, which deals Radiant damage instead of Slashing damage. When you hit an Undead with it, that target takes an extra 1d8 Radiant damage. ***Sunlight.*** The sword’s luminous blade emits Bright Light in a 15-foot radius and Dim Light for an additional 15 feet. The light is sunlight. While the blade persists, you can take a Magic action to expand or reduce its radius of Bright Light and Dim Light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
Mithral Chain Shirt Uncommon true
**Armor (chain shirt), uncommon** Mithral is a light, flexible metal. A mithral chain shirt can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. ***Darkvision:*** This Mithral armor has the additional property of granting its wearer darkvision out to a range of 60 feet