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Adventure Title
CCC-MALTH-002 The Jackals Justice
Session
1
Date Played
2021-08-15 18:00:00 UTC
Levels Gained
GP +/-
120
Downtime +/-
Location Played
Online (Roll-20 + Discord)
DM Name
Paaske
DM DCI Number
#2318837348
Notes
**Gold Earned:** 120 gp **Hours played:** +4 (5/8) hours **Story Award: The Jackal’s Enmity.** You defeated The Jackal and her undead army, and forced her to abandon her lair. She does not suffer the humiliation well, and considers the adventurers enemies during all future meetings. Any character receiving this story award has disadvantage on all Charisma checks against The Jackal.

Magic Items

Name Rarity Location Table Result Counts?
Doss Lute Uncommon true
**Wondrous Item, uncommon (requires attunement by a Bard)** An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Animal Friendship, Protection from Energy (fire only), Protection from Poison. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.