Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Dryad's Cloak (Cloak of Protection)
uncommon
F
DDAL00-02A Lost Tales of Myth Drannor - The Darkwood Webs
Show
Notes:
Wondrous Item, uncommon (requires attunement)
This cloak reflects the color of the seasons; green in summer, gold in autumn, mottled brown in winter and in spring is mottled in pale shades of green and cream.
You gain a + 1 bonus to AC and saving throws while you wear this cloak.
Ring of Protection
rare
G
Trade Log
Show
Notes:
Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.
Velahr’Kerym (Flame Tongue Longsword)
rare
Trade Log
Show
Notes:
Weapon (any sword), rare (requires attunement)
This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard.
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Half Plate, +1
rare
Trade Log
Show
Notes:
Armor (half plate), rare
You have a +1 bonus to AC while wearing this armor.
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Tome of Leadership and Influence
very_rare
Tier 3 Adventure Reward
Show
Notes:
Wondrous Item, very rare
The red leather that covers this tome is embossed with a smiling man with a third eye.
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Glamoured Studded Leather
rare
DDAL04-09 The Tempter
Show
Notes:
Armor (studded leather), rare
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.
Bitter Wrath (Frost Brand Rapier)
very_rare
DDAL07-09 Unusual Opposition
Show
Notes:
Weapon (rapier), very rare (requires attunement)
This extraordinary weapon is crafted from a single piece of ice with a pommel wrapped in braided leaves. If wielded in temperatures in excess of 90 degrees, rivulets of water run down its blade—soaking the hand holding it. Despite this, it never melts away.
When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.
Manual of Bodily Health
very_rare
Service Reward: Very Rare
Show
Notes:
Wondrous item, very rare
This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner.
This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Staff of Striking
very_rare
DDAL07-12 In Search of Secrets
Show
Notes:
Staff, very rare (requires attunement)
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
Flavour: This staff appears wholly unexceptional. The wood haft is gnarled and irregular, and the thin strip of leather wrapped around its midpoint is frayed and cracked. When rapidly spun in the hands of a skilled user, the staff creates a buzzing drone audible to all within 100 feet. If spun for more than a few moments, the drone turns into a sonorous, chanted prayer to Ubtao.
Wand of Polymorph
very_rare
DDAL07-13 Old Bones and Older Tomes
Show
Notes:
Wand, very rare (requires attunement by a spellcaster)
Having this wand on one’s person causes fits of restless sleep—where the owner’s nights are filled with wonderful dreams of soaring above the canopy on wide, feathered wings; burrowing among the roots of immense trees with wide, thick claws; and the other goings on that jungle critters seem to enjoy so much. Aside from this, the slender, foot-long length of grey stone is otherwise unexceptional.
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
The mask of Wompona Yarp (Helm of Brilliance)
very_rare
DDAL07-14 The Fathomless Pits of Ill Intent
Show
Notes:
Wondrous item, very rare (requires attunement)
This monstrous batiri goblin mask is made of lacquered wood and its gems carved to resemble numerous unblinking eyes. When a gem is used, the surrounding wood closes around it like an eyelid. When found, the helm has 6 diamonds, 5 rubies, 17 fire opals, and 34 opals.
This dazzling helm is set with 1d10 (6) diamonds, 2d10 (5) rubies, 3d10 (17) fire opals, and 4d10 (34) opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic.
You gain the following benefits while wearing it:
You can use an action to cast one of the following spells (save DC 18), using one of the helm’s gems of the specified type as a component:
• daylight (opal)
• fireball (fire opal)
• prismatic spray (diamond)
• wall of fire (ruby).
The gem is destroyed when the spell is cast and disappears from the helm.
• As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage.
• As long as the helm has at least one ruby, you have resistance to fire damage.
• As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon.
Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed.
Half Plate, +2
very_rare
Trade Log
Show
Notes:
Armor (half plate), very rare
You have a +2 bonus to AC while wearing this armor.
Krahharuan Fork (Pike +3)
very_rare
DDAL07-10 Fire, Ash, and Ruin
Show
Notes:
Weapon (pike), very rare
Forged of black, pitted iron, the haft of this double tined pike is wrapped in the supple hide of a young red dragon. Wisps of black smoke stream from a glowing red stone at the butt of the weapon only to drift away on an unseen breeze.
You have a +3 bonus to attack and damage rolls made with this magic weapon.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Dryad's Cloak (Cloak of Protection) | uncommon | F | DDAL00-02A Lost Tales of Myth Drannor - The Darkwood Webs | Show | ||
Notes:
Wondrous Item, uncommon (requires attunement) |
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Ring of Protection | rare | G | Trade Log | Show | ||
Notes:
Ring, rare (requires attunement) |
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Velahr’Kerym (Flame Tongue Longsword) | rare | Trade Log | Show | |||
Notes:
Weapon (any sword), rare (requires attunement) |
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Half Plate, +1 | rare | Trade Log | Show | |||
Notes:
Armor (half plate), rare Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps. |
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Tome of Leadership and Influence | very_rare | Tier 3 Adventure Reward | Show | |||
Notes:
Wondrous Item, very rare |
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Glamoured Studded Leather | rare | DDAL04-09 The Tempter | Show | |||
Notes:
Armor (studded leather), rare |
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Bitter Wrath (Frost Brand Rapier) | very_rare | DDAL07-09 Unusual Opposition | Show | |||
Notes:
Weapon (rapier), very rare (requires attunement) |
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Manual of Bodily Health | very_rare | Service Reward: Very Rare | Show | |||
Notes:
Wondrous item, very rare |
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Staff of Striking | very_rare | DDAL07-12 In Search of Secrets | Show | |||
Notes:
Staff, very rare (requires attunement) Flavour: This staff appears wholly unexceptional. The wood haft is gnarled and irregular, and the thin strip of leather wrapped around its midpoint is frayed and cracked. When rapidly spun in the hands of a skilled user, the staff creates a buzzing drone audible to all within 100 feet. If spun for more than a few moments, the drone turns into a sonorous, chanted prayer to Ubtao. |
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Wand of Polymorph | very_rare | DDAL07-13 Old Bones and Older Tomes | Show | |||
Notes:
Wand, very rare (requires attunement by a spellcaster) The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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The mask of Wompona Yarp (Helm of Brilliance) | very_rare | DDAL07-14 The Fathomless Pits of Ill Intent | Show | |||
Notes:
Wondrous item, very rare (requires attunement) This dazzling helm is set with 1d10 (6) diamonds, 2d10 (5) rubies, 3d10 (17) fire opals, and 4d10 (34) opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing it: The gem is destroyed when the spell is cast and disappears from the helm. • As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage. Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed. |
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Half Plate, +2 | very_rare | Trade Log | Show | |||
Notes:
Armor (half plate), very rare |
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Krahharuan Fork (Pike +3) | very_rare | DDAL07-10 Fire, Ash, and Ruin | Show | |||
Notes:
Weapon (pike), very rare |