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Adventure Title
DDAL09-05 Faces of Fortune
Session
1
Date Played
2021-01-23 18:00:00 UTC
Levels Gained
1
GP +/-
149
Downtime +/-
20.0
Location Played
Online (Roll-20 + Discord)
DM Name
Paaske
DM DCI Number
#2318837348
Notes
**Gold Earned:** 180 gp **Gold Spend:** 25 gp on a Cat for Lucan, 1 gp for a haircut by Burney, Bought Healer's Kit (5 gp) **Consumeables:** +1 *Soul Coin*

Magic Items

Name Rarity Location Table Result Counts?
Gem of Seeing Rare true
**Wondrous Item, rare (requires attunement)** *While looking through this unusual cut-gemstone monocle, the wearer can perceive the relative value of an item to its owner (monetary, sentimental, or otherwise).* This gem has 3 charges. As an action, you can speak the gem’s command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn.
Soul Coin Uncommon true
**Wondrous item, uncommon** Soul coins are about 5 inches across and about an inch thick, minted from infernal iron. Each coin weighs 1-third of a pound and is inscribed with Infernal writing and a spell that magically binds a single soul to the coin. Because each soul coin has a unique soul trapped within it, each has a story. A creature might have been imprisoned as a result of defaulting on a deal, while another might be the victim of a night hag’s curse. **Carrying Soul Coins.** To hold a soul coin is to feel the soul bound within it—overcome with rage or fraught with despair. An evil creature can carry as many soul coins as it wishes (up to its maximum weight allowance). A non-evil creature can carry a number of soul coins equal to or less than its Constitution modifier without penalty. A non-evil creature carrying a number of soul coins greater than its Constitution modifier has disadvantage on its attack rolls, ability checks, and saving throws. Using a Soul Coin. A soul coin has 3 charges. A creature carrying the coin can use its action to expend 1 charge from a soul coin and use it to do one of the following: **Drain Life.** You siphon away some of the soul’s essence and gain 1d10 temporary hit points. **Query.** You telepathically ask the soul a question and receive a brief telepathic response, which you can understand. The soul knows only what it knew in life, but it must answer you truthfully and to the best of its ability. The answer is no more than a sentence or two and might be cryptic. Freeing a Soul. Casting a spell that removes a curse on a soul coin frees the soul trapped within it, as does expending all of the coin’s charges. The coin itself rusts from within and is destroyed once the soul is released. A soul can also be freed by destroying the coin that contains it. A soul coin has AC 19, 1 hit point for each charge it has remaining, and immunity to all damage except that which is dealt by a hellfire weapon or an infernal war machine’s furnace. Freeing a soul from a soul coin is considered a good act, even if the soul belongs to an evil creature.