Show Trade Log Entry
Date Played
2024-02-28 23:11:00 UTC
2024-02-28 23:11:00 UTC
Downtime
-5.0
-5.0
Notes
Traded with Kree (Kasper Knutzen #8318763608) from *Service Reward - 50th Anniversary*
Traded with Kree (Kasper Knutzen #8318763608) from *Service Reward - 50th Anniversary*
Traded Magic Item
Absorbing Tattoo
Very Rare
**Wondrous Item (tattoo), very rare (requires attunement)**
Produced by a special needle, this magic tattoo features designs that emphasize one color.
**Tattoo Attunement.** To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
**Damage Resistance.** While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly.
d10 Damage Type Color
1 Acid Green
2 Cold Blue
3 Fire Red
4 Force White
5 Lightning Yellow
6 Necrotic Black
7 Poison Violet
8 Psychic Silver
9 Radiant Gold
10 Thunder Orange
**Damage Absorption.** When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can’t be used again until the next dawn.
Received Magic Item
Sage’s Signet (Hart)
Very Rare
**Ring, very rare (requires attunement by a Spellcaster)**
This gilded ring bears a beautiful engraving and is imbued with powers of keen wisdom and foresight. While wearing this ring, you can use an action to cast the Augury spell from the ring. Once you use the ring to cast the spell, the ring can’t cast the spell again until the next dawn.
While wearing the Sage’s Signet, you can cast Aura of Vitality and Mass Cure Wounds once each from the ring using your Intelligence as the spellcasting ability. Once you cast each of the additional spells from the ring, it can’t cast the spell again until the next dawn.