Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Robe of Stars
very_rare
Service Reward: Robe of Stars
Show
Notes:
Wondrous Item, very rare (requires attunement)
This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.
Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe.
While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space.
Blessing of Protection
unique
Reward As If You Have Been A Player: DDHC-KGV-CH-13 Fire and Darkness
Show
Notes:
Supernatural gift (blessing)
You gain a +1 bonus to AC and saving throws.
Ring of Telekinesis
very_rare
Reward As If You Have Been A Player: DDHC-KGV-CH-13 Fire and Darkness
Show
Notes:
Ring, very rare (requires attunement)
While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren't being worn or carried.
Planecaller’s Codex
rare
Trade Log
Show
Notes:
Wondrous Item, rare (requires attunement by a wizard)
The pages of this book are bound in fiend hide, and its cover is embossed with a diagram of the Great Wheel of the multiverse. When found, the book contains the following spells: banishment, find familiar, gate, magic circle, planar binding, and summon elemental (appears in this book). It functions as a spellbook for you.
While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school.
When you cast a conjuration spell that summons or creates one creature, you can expend 1 charge to grant that creature advantage on attack rolls for 1 minute.
Arcane Grimoire, +3
very_rare
Trade Log
Show
Notes:
Wondrous Item, very rare (requires attunement by a wizard)
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your wizard spells.
You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.
Cloak of Many Fashions
common
Service Reward: Common/Uncommon
Show
Notes:
Wondrous Item, common
While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.
Having been pursued by royal guards and hags, the cloak has the Guardian minor property. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Clothes of Mending
common
Service Reward: Common/Uncommon
Show
Notes:
Wondrous Item, common
This elegant outfit of traveler’s clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can’t be repaired in this way.
This outfit has the Temperate minor property: The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Cube of Summoning
common
Trade Log
Show
Notes:
Wondrous Item, rare
This Tiny cube looks like a jack-in-the-box. When you wind its crank as a Magic action, a merry tune emits from the box, the lid pops open, a creature appears in the nearest unoccupied space, and the lid closes. The lid can’t otherwise be opened.
Roll on the Cube of Summoning table to determine which spell the cube casts to summon the creature. The spell is cast at level 5 (save DC 17, +9 attack bonus) and doesn’t require Concentration, but you otherwise function as the spell’s caster.
Once the cube summons a creature, the cube can’t do so again until the next dawn.
Cube of Summoning
1d6 | Spell
1 | Summon Aberration
2 | Summon Beast
3 | Summon Construct
4 | Summon Dragon
5 | Summon Elemental
6 | Summon Fey
Orb of Time
common
CCC-ODFC02-03 Night's Bright Dawning
Show
Notes:
Wondrous Item, common
This orb can be used as an Arcane Focus.
While holding the orb, you can take a Magic action to determine whether it is morning, afternoon, evening, or nighttime. This property functions only on the Material Plane.
Airalindë (Bow of Melodies)
very_rare
Trade Log
Show
Notes:
Weapon (longbow), very rare (requires attunement)
A wonder of elven craftsmanship, Airalindë (“Hymn”) is a wooden bow cleverly reinforced with mithral and inlaid with enchanted moonstones.
This bow has multiple strings and resembles a lyre or small harp. By strumming the strings while setting an arrow to the bow, you imbue the arrow with magic.
You can play one of the following melodies when you use the bow to make a ranged weapon attack. You must choose to do so before you make the attack roll, and you can play only one melody per attack.
Melody of Precision. If you’re proficient in Performance, you gain a +1 bonus to the attack roll. If you have expertise in Performance, you gain a +2 bonus instead.
Melody of Reverberation. The melody you strum echoes loudly. On a hit, the target takes extra thunder damage equal to your Charisma modifier.
Conscientious Minor Property. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.
| Name | Rarity | Location ▼ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Robe of Stars | very_rare | Service Reward: Robe of Stars | Show | |||
|
Notes:
Wondrous Item, very rare (requires attunement) Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe. While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space. |
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| Blessing of Protection | unique | Reward As If You Have Been A Player: DDHC-KGV-CH-13 Fire and Darkness | Show | |||
|
Notes:
Supernatural gift (blessing) |
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| Ring of Telekinesis | very_rare | Reward As If You Have Been A Player: DDHC-KGV-CH-13 Fire and Darkness | Show | |||
|
Notes:
Ring, very rare (requires attunement) |
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| Planecaller’s Codex | rare | Trade Log | Show | |||
|
Notes:
Wondrous Item, rare (requires attunement by a wizard) While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school. |
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| Arcane Grimoire, +3 | very_rare | Trade Log | Show | |||
|
Notes:
Wondrous Item, very rare (requires attunement by a wizard) You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. |
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| Cloak of Many Fashions | common | Service Reward: Common/Uncommon | Show | |||
|
Notes:
Wondrous Item, common Having been pursued by royal guards and hags, the cloak has the Guardian minor property. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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| Clothes of Mending | common | Service Reward: Common/Uncommon | Show | |||
|
Notes:
Wondrous Item, common This outfit has the Temperate minor property: The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. |
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| Cube of Summoning | common | Trade Log | Show | |||
|
Notes:
Wondrous Item, rare Roll on the Cube of Summoning table to determine which spell the cube casts to summon the creature. The spell is cast at level 5 (save DC 17, +9 attack bonus) and doesn’t require Concentration, but you otherwise function as the spell’s caster. Once the cube summons a creature, the cube can’t do so again until the next dawn. Cube of Summoning |
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| Orb of Time | common | CCC-ODFC02-03 Night's Bright Dawning | Show | |||
|
Notes:
Wondrous Item, common While holding the orb, you can take a Magic action to determine whether it is morning, afternoon, evening, or nighttime. This property functions only on the Material Plane. |
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| Airalindë (Bow of Melodies) | very_rare | Trade Log | Show | |||
|
Notes:
Weapon (longbow), very rare (requires attunement) This bow has multiple strings and resembles a lyre or small harp. By strumming the strings while setting an arrow to the bow, you imbue the arrow with magic. You can play one of the following melodies when you use the bow to make a ranged weapon attack. You must choose to do so before you make the attack roll, and you can play only one melody per attack. Melody of Precision. If you’re proficient in Performance, you gain a +1 bonus to the attack roll. If you have expertise in Performance, you gain a +2 bonus instead. Melody of Reverberation. The melody you strum echoes loudly. On a hit, the target takes extra thunder damage equal to your Charisma modifier. Conscientious Minor Property. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience. |
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