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Date Played
2020-04-26 05:20:00 UTC
2020-04-26 05:20:00 UTC
Downtime
Traded Magic Item
Longsword, +2
Rare
**Weapon (longsword), rare**
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Received Magic Item
Instrument of the Bards - Anstruth Harp
Very Rare
**Wondrous Item, very rare (requires attunement by a bard)**
The harp is made out of white bone, carved to look like a kraken with its tentacles ending in the strings. The sounds it produces is especially well-suited for dirges and sea shanties. It glows when a celestial approaches within 100 feet of the harp.
This harp is an exquisite example of its kind, superior to an ordinary instrument in every way. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
When you use the instrument to cast a spell that causes targets to become charmed on a failed save, the targets have disadvantage on the saving throw. This effect applies whether you are using the instrument as the source of the spell or as a spellcasting focus.
This instrument can cast the spells fly, invisibility, protection from evil and good, control weather, cure wounds (5th level), and wall of thorns.