Show Log Entry

Adventure Title
DDHC-HotDQ Hoard of the Dragon Queen Chapter 8
Tier
2
Session
2
Date Played
2019-09-09 19:00:00 UTC
ACP
5
TCP
5
GP +/-
Downtime
12.5
Renown
1.25
Location Played
Online (Roll-20 + Discord)
DM Name
Jesper Bech Haburg
DM DCI Number
#2203745883
Notes
**Completed Hoard of the Dragon Queen**

Magic Items

Name Rarity Location Table Result Counts?
Longbow +1 Uncommon F true
**Weapon (Longbow), uncommon** You have a +1 bonus to attack and damage rolls made with this magic weapon. Table: F Price: 16 tier 1 TCP
Longsword +1 Uncommon F true
**Weapon (Longsword), uncommon** You have a +1 bonus to attack and damage rolls made with this magic weapon. Table: F Price: 16 tier 1 TCP
Bracers of Defense Rare G true
**Wondrous item, rare (requires attunement)** While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Table: G Price: 20 tier 2 TCP
Leather +1 Rare true
**Armor (leather), rare** You have a +1 bonus to AC while wearing this armor. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials. Table: G Price: 20 tier 2 TCP
Staff of Fire Very Rare H true
**Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)** You have resistance to fire damage while you hold this staff. The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1 charge), fireball (3 charges), or wall of fire (4 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff blackens, crumbles into cinders, and is destroyed. Table: H Price: 20 tier 3 TCP
Insignia of Claws Uncommon F true
Wondrous item, uncommon The jewels in this insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons. While wearing the insignia, you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical. Table: F Price: 16 tier 1 TCP
Hazirawn Legendary true
**Weapon (greatsword), legendary, requires attunement** A sentient (neutral evil) greatsword, Hazirawn is capable of speech in Common and Netherese. Even if you aren’t attuned to the sword, you gain a +1 bonus on attack rolls and damage rolls made with this weapon. If you are attuned to Hazirawn, you deal an extra 1d6 necrotic damage when you hit with the weapon. Increased Potency. While you are attuned to this weapon, its bonus on attack rolls and damage rolls increases to +2, and a hit deals an extra 2d6 necrotic damage (instead of 1d6). Spells. Hazirawn has 4 charges to cast spells. As long as the sword is attuned to you and you are holding it in your hand, you can cast detect magic (1 charge), detect evil and good (1 charge), or detect thoughts (2 charges). Each night at midnight, Hazirawn regains 1d4 expended charges. Wounding. While you are attuned to the weapon, any creature that you hit with Hazirawn can’t regain hit points for 1 minute. The target can make a DC 15 Constitution saving throw at the end of each of its turns, ending this effect early on a success. ***THIS IS NOT ADVENTURES LEAGUE LEGAL!!! BUT MAY BE USED AS A STORY ITEM IN HOARD OF THE DRAGON QUEEN AND RISE OF TIAMAT*
Black Dragon Mask Legendary true
**Wondrous item, legendary, requires attunement** This horned mask of glossy ebony has horns and a skull-like mien. The mask reshapes to fit a wearer attuned to it. While you are wearing the mask and attuned to it, you can access the following properties. Damage Absorption. You have damage resistance to acid. If you already have damage resistance to acid from another source, you gain immunity to acid damage. If you already have immunity to acid damage from another source, you regain hit points equal to half of any acid damage you are dealt. Draconic Majesty. While you are wearing no armor, you can add your Charisma bonus to your Armor Class. Dragon Breath. If you have a breath weapon that requires rest to recharge, it gains a recharge of 6. Dragon Sight. You gain darkvision with a radius of 60 feet, or an additional 60 feet of darkvision if you already have that sense. Once per day, you can gain blindsight out to a range of 30 feet for 5 minutes. Dragon Tongue. You can speak and understand Draconic. You also have advantage on any Charisma check you make against black dragons. Legendary Resistance (1/Day). If you fail a saving throw, you can choose to succeed instead. Water Breathing. You can breathe underwater. ***THIS IS NOT ADVENTURES LEAGUE LEGAL!!! BUT MAY BE USED AS A STORY ITEM IN HOARD OF THE DRAGON QUEEN AND RISE OF TIAMAT*