Show Log Entry

Adventure Title
DDEP-DRW01 Assault on Myth Nantar
Session
1
Date Played
2020-09-20 13:30:00 UTC
Levels Gained
GP +/-
-164
Downtime +/-
Location Played
Conmar Online Union 2020
DM Name
Casper Kirketerp-Helenius
DM DCI Number
#6081040898
Notes
**Equipment Bought:** 5x *Potions of Healing* (250 gp), Carpenter's Tools ( 8 gp), Navigator's Tools (25 gp), Woodcarver's Tools (1 gp) 1 *Haste* & 2 *Absorb elements* cast into the ring of Spell Storing

Magic Items

Name Rarity Location Table Result Counts?
Gloves of Swimming and Climbing Rare true
**Wondrous item, uncommon (requires attunement)** While wearing these gloves, climbing and swimming don't cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim
Tentacle Rod Uncommon true
**Rod, rare (requires attunement)** Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.