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Adventure Title
DDAL-ELW11 Secrets Below
Tier
2
Session
1
Date Played
2018-12-29 19:00:00 UTC
ACP
4
TCP
4
GP +/-
Downtime
10.0
Renown
1.0
Location Played
Online (Roll-20 + Discord)
DM Name
Martin Jensen
DM DCI Number
#8318730975
Notes

Magic Items

Name Rarity Location Table Result Counts?
Wand of Fireballs Rare true
***Wand, rare (requires attunement by a spellcaster)*** *This wand, also known as a portable magefire cannon, looks like a short stovepipe made of crystal and onyx, with an iron triggering mechanism attached. It is usually fired from the shoulder.* This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Tier 2-4, 20 treasure checkpoints
Gauntlets of Ogre Uncommon true
***Wondrous Item, uncommon (requires attunement)* ** Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.
Brooch of Shielding Uncommon true
***Wondrous Item, uncommon (requires attunement)*** While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.
Bag of Holding Uncommon true
***Wondrous Item, uncommon*** This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
Robe of Useful Items Common true
***Wondrous Item, uncommon*** This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches: Dagger Bullseye lantern (filled and lit) Steel mirror 10-foot pole Hempen rope (50 feet, coiled) Sack In addition, the robe has 4d4 other patches. The GM chooses the patches or determines them randomly.