Show Log Entry
Adventure Title
DDHC-KGV-05 Tockworth’s Clockworks
DDHC-KGV-05 Tockworth’s Clockworks
Session
1
1
Date Played
2025-06-15 18:00:00 UTC
2025-06-15 18:00:00 UTC
Levels Gained
GP +/-
1154
1154
Downtime +/-
10.0
10.0
Location Played
Online (Roll-20 + Discord)
Online (Roll-20 + Discord)
DM Name
Paaske
Paaske
DM DCI Number
#2318837348
#2318837348
Notes
**Level up:** Declined **Gold Earned:** 1154 gp **Consumables:** 10 x *Potion of Healing*, *Potion of Hill Giant Strenth*, *Dust of Disappearance*, *Spell Scroll of Magic Weapon*
**Level up:** Declined **Gold Earned:** 1154 gp **Consumables:** 10 x *Potion of Healing*, *Potion of Hill Giant Strenth*, *Dust of Disappearance*, *Spell Scroll of Magic Weapon*
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Stone of Good Luck | Uncommon | true | |||
**Wondrous item, uncommon (requires attunement)** While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. | |||||
Boots of Springing and Striding | Uncommon | true | |||
**Wondrous item, uncommon (requires attunement)** While you wear these boots, your Speed becomes 30 feet unless your Speed is higher, and your Speed isn’t reduced by you carrying weight in excess of your carrying capacity or wearing Heavy Armor. Once on each of your turns, you can jump up to 30 feet by spending only 10 feet of movement. | |||||
Driftglobe | Uncommon | true | |||
**Wondrous item, uncommon** This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can command it to emanate light equivalent to that of the Light or Daylight spell (your choice). Once used, the Daylight effect can’t be used again until the next dawn. You can issue another command as a Magic action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. | |||||
Vicious Longsword | Rare | true | |||
**Weapon (longsword), rare** This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage. |