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Adventure Title
FR-DC-VECNA-01 Three Body Problem
Session
1
Date Played
2025-05-16 18:00:00 UTC
Levels Gained
GP +/-
100
Downtime +/-
10.0
Location Played
Online (Roll-20 + Discord)
DM Name
AwesomeEsel
DM DCI Number
NA
Notes
**Level up:** Declined **Gold Earned:** 100 gp

Magic Items

Name Rarity Location Table Result Counts?
Shark Tooth Necklace (Necklace of Prayer Beads) Common true
**Wondrous Item, rare (requires attunement by a Cleric, Druid, or Paladin)** *“A glowing green stone, surrounded by six large sharp razor shark teeth.”* This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly by rolling on the table below. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn. This necklace has the following beads: 1 *Bead of Blessing*, *Bead of Curing*, *Bead of Favor*, *Bead of Smiting*, *Bead of Summons*, and *Bead of Wind Walking*. ***Language Minor Property:*** The bearer can speak and understand a language of *sharks* and *Sahuagin* while the item is on the bearer's person.