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Date Played
2020-07-24 00:30:00 UTC
2020-07-24 00:30:00 UTC
Downtime
Traded Magic Item
Necklace of Fireballs
Rare
**Wondrous Item, rare**
*While wearing this necklace, a tattoo in the shape of Ϫ appears on throat. The tattoo disappears if the necklace is removed. This necklace has 6 beads.*
You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).
Received Magic Item
Horn of Valhalla (Brass)
Rare
**Wondrous item, rare**
*This gleaming brass horn has flaming swords, the holy symbols of Tempus, etched all along its length. The horn instills eagerness for battle in its bearer.*
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The brass horn summons 3d4 + 3 berserkers and requires proficiency with all simple weapons.
If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.