Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Scarab of Protection legendary DDAL07-18 Turn Back the Endless Night Show
Notes:

Wondrous item, legendary (requires attunement)
This pin is carved in the likeness of Moa the Jaculi, trickster god of Omu. While you wear this scarab, you are hidden from scrying while you sleep but if you ever tell a lie the scarab becomes unattuned.

If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person:

You have advantage on saving throws against spells.
The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.

Shield +2 rare Trade Log Show
Notes:

Armor (shield), rare
While holding this shield, you have a +2 bonus to AC. This bonus is in addition to the shield's normal bonus to AC. A shield is carried in one hand. Wielding a shield increases your Armor Class by 2. You can only benefit from one shield at a time.

Staff of Swarming Insects rare Trade Log Show
Notes:

Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock or wizard)
This staff is made of finely-polished white wood. The insects summoned by the staff take the form of winged spiders with gossamer wings.

This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses.

Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges).

Insect Cloud. While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.

Tome of Understanding very_rare Trade Log Show
Notes:

Wondrous item, very rare
These parchments contain alien formula that would augment even the greatest minds. As each page is read, it dissolves into raw elemental essence. You must expend 6 downtime days to read the tome of understanding, after which the tome is destroyed and you increase your Wisdom score by 2. In addition, you automatically and immediately detect creatures affected by the Chaos Phage (or other slaadi poisoning) within 60ft. of your person. As an action, you can remove these afflictions by touching the creature.

This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.