Show Trade Log Entry
Date Played
2021-03-26 01:09:00 UTC
2021-03-26 01:09:00 UTC
Downtime
-15.0
-15.0
Notes
Traded with Vondal (Kasper Knutzen #8318763608) from DDHC-TYP The Hidden Shrine of Tamoachan
Traded with Vondal (Kasper Knutzen #8318763608) from DDHC-TYP The Hidden Shrine of Tamoachan
Traded Magic Item
Skyfist (Dwarven Thrower)
Very Rare
**Weapon (warhammer), very rare (requires attunement by a Dwarf)**
*The striking surface of this hammer has been forged into the shape of a gauntleted fist. The haft is a rod of heavy, blakc adamantine and wrapped in what appears to be spongy, green leather. Affixed to an iron ring on the pommel is a trip of tattered (though indestructible) parchment inscribed with a dwarven battle canticle. When used in battle the hammer reads the canticle aloud in a deep resonating voice audible to anyone within 30 feet of the weapon. *
You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.
Received Magic Item
Tloques' Berserker Axe
Very Rare
**Weapon (Battleaxe), very rare (requires attunement)**
The battleaxe has a blade of bronze, and the haft is wound with snakeskin wrappings. It casts an ominous shadow in the shape of what appears to be a withered arm. Concealed beneath the wrappings around the handle is a parchment containing the spells passwall, burning hands, and gust of wind.
You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit points maximum increases by 1 for each level you have attained.
When the attuned wielder uses an action to say the correct words of power, which are engraved in Olman (Chultan) on the axe blade, one of these spells can be cast.
• *Passwall *
• *Gust of Wind*
• *Burning hands*
The axe has 12 charges and regains 1d6 + 4 expended charges daily at dawn. Casting a spell from it takes a number of charges equal to the level at which the spell is cast (5th for passwall, 2nd for gust of wind, and 1st or higher for burning hands; spell save DC 15). If the parchment is removed from the axe, the axe loses the capability of casting these spells forever.
**Curse.** This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.
Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.