Show Trade Log Entry
Date Played
2021-03-25 21:30:00 UTC
2021-03-25 21:30:00 UTC
Downtime
-15.0
-15.0
Notes
Traded with Sheridan (Kasper Knutzen #8318763608) from CCC-GAD01-03 Caught in Time
Traded with Sheridan (Kasper Knutzen #8318763608) from CCC-GAD01-03 Caught in Time
Traded Magic Item
Cube of Force
Rare
**Wondrous Item, rare (requires attunement)**
*This ornate puzzle cube is carved from duskwook and polished to a shine.
The lateral faces are engraved with the likenesses of Fenaria´s companions in Tymora´s Smile, while the top bears the band´s crest and their pledge to be "Always together,never apert".
The latter half of the band´s promise - "Though we are distant, we are connected in heart" adorns the bottom face
The likenesses whisper words of encouragement to the bearer whenevere a surface is pressed and the cube activated.
Additionally the bearer can discern the item´s depth below the surface and the direction to the nearest staricase, ramp or other path leading upward if the words on the cube are spoken.*
This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn.
You can use an action to press one of the cube's faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube's sixth face, or the cube runs out of charges. You can change the barrier's effect by pressing a different face of the cube and expending the requisite number of charges, resetting the duration.
If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains.
**Face | Charges | Effect**
1 | 1 | Gases, wind, and fog can't pass through the barrier.
2 | 2 | Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion.
3 | 3 | Living matter can't pass through the barrier.
4 | 4 | Spell effects can't pass through the barrier.
5 | 5 | Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion.
6 | 0 | The barrier deactivates.
The cube loses charges when the barrier is targeted by certain spells or comes into contact with certain spell or magic item effects, as shown in the table below.
**Spell or item | Charges Lost**
Disintegrate | 1d12
Horn of blasting | 1d10
Passwall | 1d6
Prismatic spray | 1d20
Wall of fire | 1d4
Received Magic Item
Periapt of Proof against Poison
Rare
**Wondrous Item, rare**
This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage.