Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Bloodwell Vial +1
uncommon
Purchase Log
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Notes:
Wondrous Item, uncommon (requires attunement by a sorcerer)
To attune to this vial, you must place a few drops of your blood into it. The vial can’t be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash.
You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells.
In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points.
This property of the vial can’t be used again until the next dawn.
Goggles of the Night
uncommon
Trade Log
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Notes:
Wondrous Item, uncommon
These goggles are done in a bat motif and studded with teeth. The owner frequently finds blood dripping from their scalp or face as if they have been bitten by a small animal.
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Bloodwell Vial +1 | uncommon | Purchase Log | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement by a sorcerer) In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. |
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Goggles of the Night | uncommon | Trade Log | Show | |||
Notes:
Wondrous Item, uncommon While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |