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Adventure Title
CCC-RPSG-03 Fenaria´s Gambit
CCC-RPSG-03 Fenaria´s Gambit
Session
1
1
Date Played
2020-11-19 19:00:00 UTC
2020-11-19 19:00:00 UTC
Levels Gained
1
1
GP +/-
-505
-505
Downtime +/-
20.0
20.0
Location Played
Online (Roll-20 + Discord)
Online (Roll-20 + Discord)
DM Name
Martin Jensen
Martin Jensen
DM DCI Number
#8318730975
#8318730975
Notes
**Bought Spell Component:** Golden religuary (Worth 500 gp) for *Summon Celestial* **Story Award: Enemy of my Enemy** You collaborated with Sovad Klim to thwart the Cult of Glaugrax´s plans, and helped him seize the alien being´s unfathomable power in the process. Sovad promises that he will return the favor at a later date, but whether the reckless young wizard lives long enough to fulfill his promise is another issue entirely **Story Award: Fenaria´s Redemption** You helped free Fenaria Neverdusk from Glaugrax´s insidious influence, and bore witness to her sacrifice on the Docks. While her tale has ended, her legacy and the legacy of Tymora´s Smile lives on in the tuzzle cube she handed to you in her final moments. Perhaps her tale might be worth recounting to others you meet in the future *Bought 1 Healer's kit* *Planar Bind Couatl for 90 days left (8th level spell slot)* *2nd use of Gratitude of Brightstar Moonsilver story award*
**Bought Spell Component:** Golden religuary (Worth 500 gp) for *Summon Celestial* **Story Award: Enemy of my Enemy** You collaborated with Sovad Klim to thwart the Cult of Glaugrax´s plans, and helped him seize the alien being´s unfathomable power in the process. Sovad promises that he will return the favor at a later date, but whether the reckless young wizard lives long enough to fulfill his promise is another issue entirely **Story Award: Fenaria´s Redemption** You helped free Fenaria Neverdusk from Glaugrax´s insidious influence, and bore witness to her sacrifice on the Docks. While her tale has ended, her legacy and the legacy of Tymora´s Smile lives on in the tuzzle cube she handed to you in her final moments. Perhaps her tale might be worth recounting to others you meet in the future *Bought 1 Healer's kit* *Planar Bind Couatl for 90 days left (8th level spell slot)* *2nd use of Gratitude of Brightstar Moonsilver story award*
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Cube of Force | Rare | true | |||
**Wondrous Item, rare (requires attunement)** *This ornate puzzle cube is carved from duskwook and polished to a shine. The lateral faces are engraved with the likenesses of Fenaria´s companions in Tymora´s Smile, while the top bears the band´s crest and their pledge to be "Always together,never apert". The latter half of the band´s promise - "Though we are distant, we are connected in heart" adorns the bottom face The likenesses whisper words of encouragement to the bearer whenevere a surface is pressed and the cube activated. Additionally the bearer can discern the item´s depth below the surface and the direction to the nearest staricase, ramp or other path leading upward if the words on the cube are spoken.* This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn. You can use an action to press one of the cube's faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube's sixth face, or the cube runs out of charges. You can change the barrier's effect by pressing a different face of the cube and expending the requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains. **Face | Charges | Effect** 1 | 1 | Gases, wind, and fog can't pass through the barrier. 2 | 2 | Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 3 | 3 | Living matter can't pass through the barrier. 4 | 4 | Spell effects can't pass through the barrier. 5 | 5 | Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 6 | 0 | The barrier deactivates. The cube loses charges when the barrier is targeted by certain spells or comes into contact with certain spell or magic item effects, as shown in the table below. **Spell or item | Charges Lost** Disintegrate | 1d12 Horn of blasting | 1d10 Passwall | 1d6 Prismatic spray | 1d20 Wall of fire | 1d4 |