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Adventure Title
CCC-TRI-02 YUL1-2 Impression Left Behind
CCC-TRI-02 YUL1-2 Impression Left Behind
Session
1
1
Date Played
2022-08-28 15:00:00 UTC
2022-08-28 15:00:00 UTC
Levels Gained
GP +/-
400
400
Downtime +/-
10.0
10.0
Location Played
Conmar Live 2022 (Oslo)
Conmar Live 2022 (Oslo)
DM Name
Snooze
Snooze
DM DCI Number
#7319085757
#7319085757
Notes
**Level up:** Declined **Hours Played:** 4 hours **Gold Earned:** 600 gp **Gold Spent:** 2 x 100 gp on *Greater Restoration* **Consumables:** *Potion of Vitality* **Story Award: Honorary Corps Member** Xorack the beholder is in your debt, and the fight against the elder brain Kszanzeth has made him respect you. He offers you a permanent (secondary) position in the Mulmaster Beholder Corps! You will aid them in battle, help the, be treated with respect, and many other thing that a lower ranking officer might do. In turn, they will come to your aid when it is most convinient, and allow you to pick slightly less pompous title than their own. THis might come into use in the future...
**Level up:** Declined **Hours Played:** 4 hours **Gold Earned:** 600 gp **Gold Spent:** 2 x 100 gp on *Greater Restoration* **Consumables:** *Potion of Vitality* **Story Award: Honorary Corps Member** Xorack the beholder is in your debt, and the fight against the elder brain Kszanzeth has made him respect you. He offers you a permanent (secondary) position in the Mulmaster Beholder Corps! You will aid them in battle, help the, be treated with respect, and many other thing that a lower ranking officer might do. In turn, they will come to your aid when it is most convinient, and allow you to pick slightly less pompous title than their own. THis might come into use in the future...
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Rod of absorption | Very Rare | true | |||
**Rod, very rare (requires attunement)** *This rod is carved from the thigh bone of a Matron Mother, a legendary feat for which you do not know the origin. While attuned to this item, spiders tend to be found on or near you at times, and when activated you can hear Lolth trying to speak to you in anger as the spell is absorbed into the bone.* While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy -- not the spell itself -- is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 (4) levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical. |