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Adventure Title
DDHC-TYP Chapter 4 - White Plume Mountain
DDHC-TYP Chapter 4 - White Plume Mountain
Tier
2
2
Session
2
2
Date Played
2019-06-26 19:00:00 UTC
2019-06-26 19:00:00 UTC
ACP
3
3
TCP
15
15
GP +/-
Downtime
7.5
7.5
Renown
0.75
0.75
Location Played
Online (Roll-20 + Discord)
Online (Roll-20 + Discord)
DM Name
Paaske
Paaske
DM DCI Number
#2318837348
#2318837348
Notes
*Slow Progression* **2. Second Weapon Returned:** Each character may unlock one item from magic item tables F or G. **3. Weapon Returned:** Each character receives 12 treasure checkpoints and is awarded one free use of the raise dead or greater restoration spell casting service from a generous benefactor.
*Slow Progression* **2. Second Weapon Returned:** Each character may unlock one item from magic item tables F or G. **3. Weapon Returned:** Each character receives 12 treasure checkpoints and is awarded one free use of the raise dead or greater restoration spell casting service from a generous benefactor.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Goggles of Night | Uncommon | true | |||
**Wondrous item, uncommon** While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. **Table:** F **Price:** 16 Tier 1 TCP | |||||
Ring of Spell Storing | Rare | G | true | ||
**Ring, rare (requires attunement)** This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. **Table:** G **Price:** 20 Tier 2 TCP | |||||
Armor of Vulnerability | Legendary | I | true | ||
**Armor (plate), legendary (requires attunement)** While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The DM chooses the type or determines it randomly. **Table:** I **Price:** 24 Tier 4 TCP | |||||
Ring of Protection | Rare | G | true | ||
**Ring, rare (requires attunement)** You gain a +1 bonus to AC and saving throws while wearing this ring. **Table:** G **Price:** 20 Tier 2 TCP | |||||
Stone of Good Luck | Common | F | true | ||
**Wondrous item, uncommon (requires attunement)** While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. **Table:** F **Price:** 16 Tier 1 TCP | |||||
Necklace of Prayer Beads | Rare | G | true | ||
**Wondrous item, rare (requires attunement by a cleric, druid, or paladin)** This necklace has ld4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. Bead of... | Spell 1x Blessing | Bless 3x Curing | Cure wounds (2nd level) or lesser restoration 1x Restoration | Greater restoration 1x Smiting | Branding smite |