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Adventure Title
CCC-QCC2018-01 Of Gods and Monsters
CCC-QCC2018-01 Of Gods and Monsters
Session
1
1
Date Played
2023-04-29 19:00:00 UTC
2023-04-29 19:00:00 UTC
Levels Gained
GP +/-
1840
1840
Downtime +/-
10.0
10.0
Location Played
Online (Roll-20 + Discord)
Online (Roll-20 + Discord)
DM Name
Martin W. M. Evensen
Martin W. M. Evensen
DM DCI Number
NA
NA
Notes
**Level up:** Declined **Hours Played:** 4 hours **Gold Earned:** 1840 gp **Consumeables:** *Potion of Flying*, *Potion of Superior HEaling* **Story award: The Ecology of the Tarrasque** Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules. • The legendary tarrasque is possibly the most dreadful monster of the Material Plane. It is widely believed that only one of these creatures exists, though no one can predict where and when it will strike. • The tarrasque is a four-limbed, vaguely reptilian, scaly, gargantuan monstrosity that walks on its hind legs and stands about 50 feet tall and 70 feet long when you count its huge tail. It has two large horns on its head between its eyes. • The creature is immune to fire, poison, nonmagical attacks, charms, fear, and paralyzation. • It is also resistant to magic and has a thick, hard carapace with sometimes reflects spells back at their caster. • Its very appearance can cause fear and it can swallow a large creature whole. **Story award: Honorary Bullywug** For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a lifedebt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost. **Story award: Membership in the Royal Order of Tarrasque Herders** Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules.
**Level up:** Declined **Hours Played:** 4 hours **Gold Earned:** 1840 gp **Consumeables:** *Potion of Flying*, *Potion of Superior HEaling* **Story award: The Ecology of the Tarrasque** Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules. • The legendary tarrasque is possibly the most dreadful monster of the Material Plane. It is widely believed that only one of these creatures exists, though no one can predict where and when it will strike. • The tarrasque is a four-limbed, vaguely reptilian, scaly, gargantuan monstrosity that walks on its hind legs and stands about 50 feet tall and 70 feet long when you count its huge tail. It has two large horns on its head between its eyes. • The creature is immune to fire, poison, nonmagical attacks, charms, fear, and paralyzation. • It is also resistant to magic and has a thick, hard carapace with sometimes reflects spells back at their caster. • Its very appearance can cause fear and it can swallow a large creature whole. **Story award: Honorary Bullywug** For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a lifedebt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost. **Story award: Membership in the Royal Order of Tarrasque Herders** Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Nine Lives Stealer (Scimitar) | Very Rare | true | |||
**Weapon (scimitar), very rare (requires attunement)** You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 1d8 + 1 (9) charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property. |