Show Log Entry

Adventure Title
CCC-BMG-MOON12-1 Nothing Is Sacred
Session
1
Date Played
2024-01-17 18:00:00 UTC
Levels Gained
GP +/-
4500
Downtime +/-
10.0
Location Played
Online (Roll-20 + Discord)
DM Name
Daniel Webb
DM DCI Number
#6431407003
Notes
**Level up:** Declined **Hours Played:** 4 hours **Gold Earned:** 10.000 gp **Gold Spent:** Bought new font filled with holy water worth 1.000 gp after gifting the last one to Lady Siofra, spent 1.000 gp for *Planar Ally*, and 1.000 gp for *Heroes Feast*. Bought 1 *Spell scroll of remove curse* (300 gp) and 2 *spell scroll of greater restoration* (2 x 1.100 gp) **Consumables:** *Elixir of Health*, *Potion of Flying* **Story Notes:** After initially arriving at Caer Morary to attend the Great Conclave, Llyneth Kincaid asked to discover what happened to Branwyn Moonsinger, Great Druid of Gwynneth. To gain permission from Lady Siofra to enter the fey domain, you: • Offered her a memory x • Offered her an expensive gift ✓ Once on Gwynneth, you discovered that the Sacred Grove of the Earthmother had been tainted with the Overgrown Verdancy; a powerful magical effect that transform plants and animals in unexpected ways. Branwyn had fallen victim and had turned into a glowing, silver tree. You discovered the root cause of the Verdance was an overflow of faerie magic from Sarifal combined with the might if the Earthmother that infused the land. Where you able to negate the effect of the faerie magic flowing into the moonwell in the Sacred Grove of the Earthmother • Yes ✓ • No x Once Freed, Branwyn tells you of a vision she recieved, instructing you to seek out Caer Allisynn for the safety of the Moobshaes. **Other:** Kahlee was finally returned to her natual height as a gift by Chauntea after a succesfull *Divine Intervention* (Roll of 9 where 16 was required as the lowest).

Magic Items

Name Rarity Location Table Result Counts?
Staff of the Woodlands Rare true
**Staff, rare (requires attunement by a druid)** *Two snake-like branches entwined together comprise the stalk of the staff. One branch is brown and the other is bright green. On the top of the staff sprout tiny limbs with equally tiny leaves; one side red and gold and the other spring green.* This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. **Spells.** You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. **Tree Form.** You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.